The tactics in this game are a joke! This is a game in zones with a stupid fc iq / Every time I see a player's model go into his zone at an important moment instead of blocking the player. To avoid this, you have to take control manually. Very often, players run into each other trying to occupy their area of action. This is very noticeable in the last line of defense. They wrote that FC iq/ will affect AI-controlled players like in real football. In real football, a player watches the offside line. There are even more offsides in this part and they can be tens of meters. You make a request to the player to "run in" and he flies very far beyond the offside line and then returns on foot, making it difficult to continue the attack while behind the line. And a few words about "run in." Again, the central defender makes a cross into the opponent's penalty area and not the midfield. I've seen this in 24 parts. And the last thing. The idea of such tactics can only be good in offline games.
In online mode, I cannot know what tactics the opponent has set and there is no time to choose tactics for the opponent. In this case, you need to give instructions to each player, but for this you need to understand during the match what instructions were given by the opponent for each player. Where to get the time for this! In football, a tactical task is carried out before a match knowing what kind of team and the estimated composition of this team is. And the regulation of the tactical scheme takes place during the match by the coach, a person who is not in motion but watching from the sidelines and has 90 minutes for this!