Ask
Problem with the new 12/14 game format on squad battles.
This change has completely ruined the purpose of squad battles. This game mode should not be competitive unless you are actively aiming for high ranks.
Most people play it casually to complete objectives and evolutions. Therefore often selecting semi-pro as difficulty. However now you feel forced to play on high difficulty considering only 14 games give away points, and after these games it’s just going to be a waste of time playing against the CPU.
Now, you can still do it in Rivals, but rivals is a competitive mode. And being in a high division is simply going to punish you for trying to do objectives, because you have to play with a worse team then what you would originally use.
This will also become more noticeable when your opponent that should be on your level uses their main team and you’re immediately at a big disadvantage.
There is really only two solutions to this problem, revert back to having 32 ish games, or lessen the amount of games and effort it takes to complete objectives, because changing half of your team with lesser players is only going to lead to people pausing before kick off just to sub them off, and the whole point of the objective is thrown out the window. Already experienced that multiple times so far.
Seeing how the game is right now, I feel that I personally will gain more by staying in lower divisions playing against “lesser” players so that I can still complete “win objectives”. Which is of course unfair to them as I know a lot of other people will be doing the same as me. And will create unbalance in ranked matchmaking.
While writing this I thought of a friend who plays exclusively squad battles. And when he’s done with the 14 games, there’s no real reason to touch the game mode for the rest of the week, so maybe after the 14 games there should be a separate, possibly individual rank/objective system where you could work towards some rewards, because right now you (EA) are just limiting players from progressing on the game. And I get the feeling that removing the casual aspect of the game, will force a lot of players onto competitive gaming. This is a problem as they really just want to chill and take it easy, while still grinding the game.
This change has obviously been given little thought by people who don’t actively play or understand how people interact with the game. And I’m afraid this will burn the game out early.