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Shh4200's avatar
Shh4200
Rising Newcomer
7 hours ago

Gameplay Issues in FC 26 – Camera Collision/Glitch (Since RUSH Was Introduced)

Hello EA team, This issue has been ongoing for a long time, especially since you introduced RUSH mode into the game. It may sound complicated, but this is the reality: The problem has gotten much worse since last year, due to the major changes to the pitch size, angles, zoom height (now much higher), and the dynamic camera switching in RUSH.


The issue is not only inside RUSH itself, but how the camera settings now affect the general gameplay experience in all other modes like Rivals or Squad Battles.
In other words, the pitch changes, dimensions, and camera focus from RUSH also influence other Ultimate Team matches. The biggest factor: the camera. This is visible in player handling, first touch, passing, turning, and body orientation – which suddenly glitch when attacking near the goal. On top of that, gameplay is clearly different when pressing the camera focus button (PS5: touchpad, Xbox: “view/screen” button).

Just like in RUSH, it switches focus from player to full pitch.
The problem is that this function collides with and damages gameplay in other FUT modes, even when it’s not visually obvious – inputs and outputs change in a very noticeable way. Key observations: Passing and shooting reach: pressing the button alters reach drastically.


Long passes: sometimes too short even with high power, or too long after switching focus. Short passes: can either hit a nearby opponent or suddenly fly 20 meters down the pitch.

Shooting: Looks like long-distance shots (30–40m) even when standing just 15m from goal. Dribbling: The ball stays further from the foot, easier to lose. Defending: Tackling timing breaks due to “long focus” stretching the pitch. Narrow vs. Long focus: Narrow focus: more responsive short passes, tighter dribbling, tackles feel magnetic. Long focus: smoother look, faster flow, but unresponsive, with exaggerated animations.

This creates imbalance: players who use the long focus gain unfair advantages (gliding movement, stronger long shots, faster pass execution).


Camera setting collision (important): The collision is not only between RUSH and FUT modes – it also occurs between different in-game camera settings themselves. Switching between “Tele,” “Transmission,” and others causes zoom/focus conflicts.

These trigger the same gameplay inconsistencies (passing range, shooting, dribbling, tackling). Players can even meet in matches with different active camera focuses, which makes gameplay unequal. How to reproduce: Play one RUSH match on Transmission camera. Enter any FUT match (Rivals, Squad Battles, etc.). Use the camera focus button (PS5: touchpad, Xbox: “view/screen”). From here, the glitch activates permanently.


Conclusion: The integration of RUSH camera logic into other modes has broken gameplay. It affects balance (passes, shots, dribbling, defending), input/output consistency, and the entire FUT experience. This issue used to be limited to RUSH/Transmission, but now it extends further due to zoom changes, pitch dynamics, and coding mismatches (e.g., player distance vs. keeper is registered incorrectly). It’s disappointing to see such a core feature left unresolved, and I believe this has already cost EA many players who cannot accept a game that feels this inconsistent. I sincerely hope the development team investigates this as a priority. Best regards, A finance & marketing student with IT background

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