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HolierBulletCB13's avatar
HolierBulletCB13
Rising Novice
6 months ago

Pro Clubs - Defensive player suggestion

Platforms: All applicable platforms

This post is not a rant about Pro Clubs ingame play - this is about reviving clubs and turning it into an all year playable mode... 

Still not able to play like a Koeman or Beckenbauer as a CB

With these specializations - its a step in the right direction, but its just not enough. Not enough attributes points to allocate into important stats like ball control, passing, dribbling, balance, and composure without sacrificing physical and defensive stats. There isn't enough AP to go around with just 50 levels 

We are being limited

From a defensive standpoint, it takes skill to play as a CB having to create space to play the ball to a CM or CDM. Give us the ability with more AP and more levels so we can grind our AP and apply them to important stats such as ball control, composure, passing, dribbling, and vision so the CB's with skill can play out the back like a Huijsen, Koeman, Beckenbauer

The amount of CBs that play out the back that are noticeable is such a small percent, but that doesn't mean our ingame stats should be limited by AP. 

Give us the chance to grind the game so we can assign AP to boost our stats - give us the chance to be that small percent that can build up play from the back line into our CM/CDM

Essentially CBs are being generalized as tall, below average passing, slow and clunky, bad dribblers and horrible ball control - If I want to invest time into playing to reach higher levels above 50 to increase my passing stats and others mentioned above, let us do so.. 

Well we can't do that because then you will just be a super player

But what about a Yamal Futties last year - why does he get to have 93 Jumping and 94 Strength?
99 Pace, 97 shooiting, 99 passing, 98 dribbling, 92 physical

The endgame in FC Ultimate Team they have overpowered players with exaggerated stats, but in pro clubs we just get stuck after a certain level and there is nothing to achieve anymore

A CB in half the field as of now will never be able to take a power shot and score just like Militao did recently - the CB just wont be a threat because he has no long shot or shot power - All he is is a tall guy that can maybe score a header in a corner or flick the ball from a corner - thats it 

Unlocking 5 playstyles plus

PLEASE LET US GRIND THIS or FIND A WAY TO MONETIZE FROM THIS. 

All we get is two gold playstyles - other game modes have up to 5 in ultimate team towards the end of the year. 

 

2 Replies

  • You're essentially crying about something that will be alleviated over time. Max level will go up but before the standard edition even came out you want to be a god CB that can dribble? Lmao. And for some reason your only argument is, why can’t my player be like the end of the year Futties promotion with PURPOSELY overpowered players. Get some help man, maybe even stick to UT for the sake of the community. 

  • I’m not asking for “god CBs” on day one, and I’m not suggesting Pro Clubs mirror FUT exaggerations. My point is about progression. Right now and since 2011 CBs hit a ceiling, which limits variety in playstyles.

    I did read however on pro clubs deep dive that there will be more levels - that itself is a step in a good direction...

    I’m not asking for an instant 99-rated CB. I’m saying there’s no long-term grind in Pro Clubs right now — once you hit 50, you’re stuck. That kills motivation compared to UT where there’s always a next step.

    For example, I only like playing clubs as a CB... my archetype for the way I play is unlocked - there is nothing else for me to achieve..

    Raising the cap or allowing more AP distribution over time would keep players engaged longer — that’s a healthy thing for the community, not harmful. I think a mode designed for longevity benefits from deeper progression, and that’s all I’m advocating.

    Of course there will be more levels eventually, and I am glad there will be more levels to grind, but since 2011 you always have a limited amount of attribute points that you assign to your core build, but not enough to add to your other 'desired' stats

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