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EA_Vendcera's avatar
EA_Vendcera
Icon for Community Manager rankCommunity Manager
3 months ago

Tokens - Feedback Megathread

Hey everyone!

Tokens are a brand new reward type in FC 26 and you can find a lot more details and information here: How to use Tokens in EA SPORTS FC™. as well as in our World's Game Update Pitch Notes article.

Since it's such a new feature and currency, we are curious to hear your thoughts on them and collect 
feedback in order to make some potential future changes.

Let me kick things off with a couple of questions:

  • What's your overall impression of Tokens?
  • Do you feel Tokens are earned at a fair rate? Any particular mode that you feel is lacking behind?
  • Are the available rewards worth the Tokens required?
  • Do you think the 1,000 Tokens limit each week is fair?
  • What's one thing you'd improve about the system?


We're looking forward to your feedback! If you don't mind, it would also help if you could differentiate between the Festival of Football Tokens and the FUT Champions Tokens.

16 Replies

  • Overall impression of Tokens:

    The Token system is a good idea overall and gives players something extra to work towards. However, the weekly limit makes it feel too restrictive, especially for players who want to grind more.

     

    Do you feel Tokens are earned at a fair rate? Any particular mode that you feel is lacking behind?

    The earning rate is reasonable, but the 1,000 Token weekly cap limits progression too much. It makes the daily grind feel less rewarding once you've reached the limit.

     

    Are the available rewards worth the Tokens required?

    Some rewards are worthwhile, but there aren't enough useful options. Players without access to the Transfer Market get much less value from the Token system, so it would be good to add more rewards that benefit everyone. A repeatable 100-player pack or another fodder-focused reward would be a great addition.

     

    Do you think the 1,000 Tokens limit each week is fair?

    No. The limit is too restrictive and discourages players from continuing to grind once they've reached it. Increasing the cap or removing it entirely would make the system feel much more rewarding.

     

    What's one thing you'd improve about the system?

    I'd remove or significantly increase the weekly Token limit, add more reward options for players without Transfer Market access, and introduce a 100-player pack to help with SBC fodder. I'd also like to see more consistent pack weight, as it can feel like some accounts receive much better rewards than others, making progression feel unfair.

    • What's your overall impression of Tokens? Good idea, I like the idea of the barter system.
    • Do you feel Tokens are earned at a fair rate? Any particular mode that you feel is lacking behind? For the moment yeh, it’s fair enough. 
    • Are the available rewards worth the Tokens required? Some of them no but maybe I’m not the person that is designed for rewards and it’s got to balanced.
    • Do you think the 1,000 Tokens limit each week is fair? No, I think you should be able to build more if you want to, especially as you give out more than 1k a week in rewards 
    • What's one thing you'd improve about the system? Can you fix the reset time, you can’t play rivals until it resets as you’ll lose points, it doesn’t affect me as I don’t care but it’s enrages enough of the community that it should be fixed. 
  • How is it that the game can warn players about certain objectives or deadlines, yet can't give the same kind of warning before rewards expire?

    This isn't some impossible feature to build. The game already has notification systems. It already knows when objectives are ending. It already tracks timers. So why is there no clear warning that says, "Claim your rewards before they're gone"? Why is one deadline considered important enough to notify players about, but another deadline—the one that can erase rewards players spent hours or even days earning—is left almost entirely on the player?

    Players don't magically earn these rewards. They invest their time. They spend evenings grinding matches, completing objectives, and working toward weekly goals. Time is the one thing they can never get back. When those rewards disappear because the game didn't provide a simple reminder, it doesn't feel like the player's effort was respected.

    The confusing timing only makes it worse. Weekly rewards arrive, yet the expiration window creates unnecessary pressure. Instead of giving players a straightforward and predictable system, the game expects them to know exactly when everything resets, exactly when rewards expire, and exactly when they need to log in. Missing a deadline by a few hours can wipe out days of progress.

    That's not an exciting gameplay mechanic. It's just frustrating.

    What's even harder to understand is that this isn't a new complaint. Players have been asking for better notifications and clearer reward expiration warnings for years. Every year the community points out the same issue. Every year people lose rewards they earned. Every year there are posts from players asking why the game couldn't simply remind them before everything disappeared.

    Yet the problem remains.

    At some point, people naturally stop asking whether the developers know about it—they clearly do. Instead, they start asking why such a simple quality-of-life improvement still hasn't been made. Even if there are technical reasons or competing priorities, the end result for players hasn't changed.

    I even contacted customer support after losing my rewards, hoping they could either help or at least acknowledge that the system is confusing. Instead, the experience only made things worse. The responses I received felt generic and dismissive. Nothing was restored, nothing was resolved, and there was no indication that anyone genuinely understood the problem.

    Instead of feeling like a valued customer, I was left feeling like I'd wasted my time contacting support in the first place. Rather than addressing the issue or even recognizing why players keep running into it, the interaction left me feeling as though the blame was being pushed back onto me. It was incredibly frustrating to spend time earning rewards, lose them because of poor communication, and then be made to feel like the problem was simply my responsibility.

    If customer support can't help with an issue that has been frustrating players for years, then what exactly is it there for? Players shouldn't have to fight to be heard over a problem that could be prevented by a simple warning message.

    For a game that constantly asks players to invest their time, consistency matters. If the game believes certain deadlines deserve warnings, then reward expirations deserve the same treatment. There shouldn't be one standard for objectives and another for rewards that players have already earned.

    The frustrating part isn't just losing rewards. It's the feeling that the player's time is treated as disposable. Hours of effort can disappear because of a missing notification that could have prevented the entire situation. When that same experience is followed by unhelpful customer support, it becomes difficult to believe that player experience is actually a priority.

    This also affects trust. Every new release promises improvements, quality-of-life updates, and a better experience. But when long-standing issues that players repeatedly mention remain unresolved year after year, those promises become harder to believe. Players don't judge a game only by trailers or marketing—they judge it by whether recurring frustrations are actually addressed.

    When it's time to promote FC 27, many players will naturally ask a simple question: why should they believe things will be different? If basic issues that repeatedly cost players their earned rewards still haven't been resolved despite years of feedback—and if customer support still can't offer meaningful help—what reason is there to expect meaningful change this time?

    Respecting players isn't just about adding new features. It's about protecting the time they've already invested. A simple expiration warning could prevent countless players from losing rewards they earned through hours of gameplay. The fact that such a basic improvement continues to be missing is why so many players feel ignored.

    No one expects perfection. But players do expect that if they spend their time earning something, the game should make a reasonable effort to ensure they don't lose it because of poor communication. Until that happens, it's understandable that many players will think twice before buying the next installment.

  • Eggywindow's avatar
    Eggywindow
    Seasoned Newcomer
    1 month ago

    I had 990 FUTTIES tokens and lost 490 from my Rivals reward due to the cap. Please review this and restore my missing 490 tokens.

     

  • Eggywindow's avatar
    Eggywindow
    Seasoned Newcomer
    1 month ago

    I had 990 FUTTIES tokens and lost 490 from my Rivals reward due to the cap. Please review this and restore my missing 490 tokens. I feel like we should not lose our hard earned rewards because of the cap, there was no clear or apparent warning that I would lose my tokens earned from rivals because of the cap.

  • EA_Claus's avatar
    EA_Claus
    Icon for Community Manager rankCommunity Manager
    1 month ago

    Hey Eggywindow​, 

    I moved your recent threads over here, thank you for your feedback about the Token caps. 

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