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nbnsnhtvfg13's avatar
nbnsnhtvfg13
Seasoned Newcomer
1 day ago

The "Hardware/Engine" Approach

Regarding the Youth Academy in FC 26, can the development team clarify the actual depth of the Cranium Technology Archetype pool for scouted players?

​While the marketing suggests 'endless' variations through procedural morphing, long-term Career Mode testing shows significant 'asset fatigue' where base facial Archetypes repeat across different save files.

​My question is: Is the face generation truly non-deterministic (infinite), or is it a localized 'shuffling' of a finite set of vertex presets? Specifically, does the FC 26 iteration include a 'Dynamic Vertex Expansion' to ensure a 10-season save doesn't result in a league of clones? We need a clear answer on whether the 'variation' is just a slider-tweak on the same few meshes or a genuine expansion of the base 3D model library

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