middle east servers issue
middle east aws servers has nuked since 2 months , players in the area are being forced to play on europe servers with atleast 100 ping !! unplayable , unfair matchmaking ,, and whats even worst that there is not a single comment from ea about it yet or if there is any timeline for this issue to be resolved5Views0likes0CommentsFC 26 Gameplay Feedback – Core Systems Are Fundamentally Broken
This is not a “needs tuning” issue. This is not “early lifecycle balancing.” This is a clear case of core systems shipping in a broken, poorly understood state, reflecting a worrying lack of competence and football understanding from EA’s gameplay direction. The game does not just feel unpolished — it feels like multiple foundational systems were implemented without consistent logic, without football principles, and without proper quality control. Below is a breakdown of the issues, all of which point to the same conclusion: the gameplay framework is not functioning as intended, and it is unacceptable for a full release. 1. Passing Logic Has No Spatial Awareness Passing consistently ignores player input and basic football logic: Wrong targets selected despite clear directional input Obvious passing lanes ignored Through balls massively overtuned, normal passing underpowered Players abuse mechanics (incisive passes) because system logic is unreliable No real awareness of angle, pressure, or body positioning This is not difficulty. It’s fundamentally broken decision logic. 2. Bounce-Back Tackles Remove Skill Reward Even perfect tackles: Often bounce straight back to the attacker Negate clean defensive actions Create artificial pressure loops Defending is no longer rewarded consistently. That reflects poor combat resolution design. 3. Overpowered Tackles From Behind & Physical Imbalance Defensive interactions are inconsistent and unrealistic: Tackles from poor angles still succeed magnetically Weak physical input wins against strong attackers Conversely, attackers lose possession instantly from minimal contact The system lacks coherent physics or balance logic. 4. Defensive AI Completely Lacks Structure This is one of the clearest signs of poor AI implementation: Centre-backs randomly abandon shape Fullbacks drift inside instead of tracking wingers CDMs fail to track runners consistently Offside line is ignored entirely. Defenders are supposed to push up. Not back into box creating space. Seriously this is so low iq its not funny. The result is chaotic defending where players fight their own AI more than opponents. This is basic football structure failure. 5. Corners Still Break Defensive Transition Logic After corners: Players are out of position instantly Clearance triggers instant counterattacks No recovery logic activates This is a repeatable systemic exploit, not realistic transition play. 6. Attacking AI Is Equally Poor Forward movement lacks intelligence: Static positioning Poor run timing Offside runs with no context No exploitation of space between defenders There is no reading of play — just scripted movement errors. 7. Dribbling & Creativity Heavily Punished Skill expression is suppressed: Random collisions and dispossessions Unreliable control inputs Exploit mechanics outperform creative play This removes agency from the player and rewards mechanical abuse instead of football skill. 8. Goalkeepers Lack Consistent Logic Keeper behaviour is highly inconsistent: Near-post goals conceded too easily Routine saves missed Unrealistic reflex saves elsewhere There is no predictable performance model. 9. “Impossible” Solo Goals Break Defensive Systems Players can: Run through multiple defenders Ignore physical pressure Score from unrealistic positions Defensive structure simply does not function reliably. 10. Reward Structure Is Poorly Designed High win requirements lock out large portions of players Near-perfect performance required for basic rewards Poor accessibility design discourages engagement 11. Pack Weight & Progression Feel Misaligned Rewards feel disconnected from effort Progression is grind-heavy and unrewarding Engagement drops due to lack of meaningful payoff 12. Server Instability & Input Delay Heavy gameplay responsiveness issues Input delay during key modes Competitive integrity breaks when responsiveness is inconsistent 13. Rubberbanding & Objective Exploits Players actively avoid gameplay via: Rubberbanding Intentional loss farming This is a symptom of low gameplay satisfaction, not just community behaviour. Core Problem: EA’s Systems Lack Football Intelligence The overarching issue is not individual bugs — it is systemic incompetence in how football logic is translated into gameplay. Nothing is consistently rewarded: Clean tackling isn’t reliable Intelligent passing is overridden Structured defending collapses Creative dribbling is punished Patient build-up is unstable Instead, chaotic, exploit-heavy play is often the optimal approach. This reflects a serious disconnect between EA’s design decisions and actual football principles. Additional Critical Issues Midfield AI ignores ball to “hold position” incorrectly Player switching causes speed inconsistencies Tactics feel ineffective and poorly implemented Negative gameplay mechanics actively disrupt control (tumbling, forced slowdowns, unresponsive passing under pressure) Passing under pressure becomes artificially inaccurate First touches degrade in defensive phases, suggesting forced difficulty rather than realistic pressure modelling Server & Responsiveness Decline Higher perceived latency (~30ms → ~38ms reported) Heavier input delay Dribbling responsiveness significantly degraded Movement feels delayed and inconsistent Whether server-side or engine-side, the result is the same: unresponsive gameplay that undermines skill. Final Point: This Feels Like a Lack of Competence, Not Just Bugs The most concerning part is not that issues exist — it’s that they are foundational, repeated across systems, and unchanged despite iteration. It suggests: Poor internal validation of football logic Weak quality control on gameplay systems Misalignment between design intent and implementation On a 1–6 scale, this is firmly a 1-level release in gameplay quality. At this stage, it does not feel like a competitive football game. It feels like a system that does not understand football fundamentals. EA needs to seriously reassess not just balance — but the competence behind how these core systems are being designed and shipped. Because right now, it is not fun... Just frustrating. It is structurally broken.1.3KViews33likes32CommentsGet Rich Quick League lol
What is EA doing. When I first saw the objectives I thought this was going to be great; however after viewing the requirements in the live events I realized it was actually terrible. You only get three games each day, the games are limited to 3 goals, you only have seven days total, there are limits on player ratings for the team. All of these make achieving the objectives a slow process, some people will probably not even be able to complete all of the objectives. Good thought with terrible execution to get people playing the game again.Solved150Views1like2CommentsAsking for help and its getting removed?????
Just posted something because my gameplay isnt working right and once again its been removed and nothing was said? Is it just a common thing for ea to take offense at sombody who's facing issues in their game? How is them having a terrible game system my fault? This company gets more and more laughable every second.52Views1like4CommentsThis isnt a game anymore
Im having a hard time with this game... Seriously what are you thinking? Im really asking cause i want to know. I cant see how anyone is actually enjoying this. This is idiocracy in effect... No way there is a EA employee sitting there thinking this is good gameplay, this is what people want. It cant be... Please tell me the higher ups who approve this dont play and the rest of you are just collecting paychecks. Please, give us some feedback about your logic and reasoning about this cause i must be missing it completely... There is absolutely no fun left in the game besides EVOs... Playing the game is terrible... Id rather watch a movie about stamp collections from 1960... You might ban me for this post, but it is seriously a hopeless attempt to get you to wake up and see that your destroying your game with every patch. People want to have fun... Just spamming X and nerfing skills are far from it... There is a long, very long list of things wrong with the game, but the physical tackles has completely ruined the last fun there was...61Views2likes1CommentClubs boots & ankle tape issue, hairstyles (run up the likes on this !)
Clubs Boots – Why Are We Left Behind? Hi EA Team, I’d like to raise something that’s been bothering Pro Clubs players for years now – boot updates and selection in Clubs compared to other modes. When new boots get added to FC, they always appear in Career Mode and Create-a-Player first. In Clubs, however: A lot of the new real-life boots never make it over. Some boots that were available at launch even get removed later on. Instead, we’re left with a small handful of “EA boots” that honestly don’t look good, and don’t give the same immersion or personal identity. Pro Clubs is the mode where we spend hours building and customising our Virtual Pros. Looks matter here just as much as stats – it’s part of the fun, the immersion, and the sense of representing yourself on the pitch. But right now it feels like: Career Mode/Create-a-Player players get all the new boots, Ultimate Team players get regular updates, Pro Clubs players get ignored. That doesn’t make sense, because we’re one of the most loyal communities in the game. Another point is the Club Store. We understand there’s a lot of customization available through it, but the truth is, most players don’t care about EA-made boots and random designs. What we want is the real-life boots that already exist in Career Mode and Create-a-Player. Those authentic boots should be in Clubs from the start, or at least added alongside updates. The Club Store can stay for cosmetics, but boots should never be restricted or replaced with generic designs when immersion and authenticity matter so much to the Pro Clubs community. Hairstyles Need Updating Another issue that makes no sense is the lack of new hairstyles for Clubs and Career Mode. There are generic players in the game (players without real faces) who have fresh, updated hairstyles — but we can’t pick those same hairstyles for our Virtual Pros. If the hairstyles are already in the game, why can’t we access them? The hairstyle catalog for Pro Clubs and Career Mode has been basically the same for five years, with no real changes. Players want more options, more realistic looks, and the ability to recreate themselves or their favorite players properly. Right now, we’re stuck with outdated, unrealistic styles that nobody really wants to use. EA should start adding new hairstyles regularly, just like you do with boots. At the very least, give us access to the hairstyles already in the game for generic players. Pro Clubs is about identity and self-expression — so limiting us on something as simple as hair doesn’t make sense anymore. The images attached show exactly what we’re talking about — some generic faces and boots that are missing from Clubs. For example, the boots shown with the Lyon kit are the Clubs boots, while the ones shown with the Man City kits are available in Career Mode, Create-a-Player, and Kick-Off, but not in Clubs. This makes no sense. Please don’t ignore this — we know you can add these into the game, and doing so will only make more people play Clubs and enjoy it. Clubs players deserve more customization, better hairstyles, and access to all the same real-life boots as other modes. We don’t want to wait until FC 27 for this to change — this is the start of a new game, so fix it now and watch how much the community will appreciate it.623Views10likes4CommentsFree kick 168 km.h
Hello dear readers and developers, if you're actually reading this. I have played 1900 hours of Pro Clubs in FC 26. I noticed that with 90 overall and the gold "Brain Architect" specialization, the ball speed never goes above 168 km/h. Even if you set shot power to 99, the ball speed doesn't increase — is this by design, or is there a problem here? I fill all the bars to the very end — meaning -3.7 bars. And it's no secret to those who love taking free kicks that the last segment (the fourth bar) is further divided into 8 bars, with the 8th being the final one — and that's the point of overcharging the power. Now, I have scored many goals with that final bar, and the ball speed ranged from 158 to 168 km/h. Knuckleball did not enhance this shot. The question is: does the Architect specialization on a midfielder actually increase free kick power to the maximum? Is that really the case, because I tested this and there is no difference between 90 and 99 if you have the gold specialization Letme know if you'd like any adjustments to the tone or phrasing.31Views0likes1Comment