Get Rich Quick League lol
What is EA doing. When I first saw the objectives I thought this was going to be great; however after viewing the requirements in the live events I realized it was actually terrible. You only get three games each day, the games are limited to 3 goals, you only have seven days total, there are limits on player ratings for the team. All of these make achieving the objectives a slow process, some people will probably not even be able to complete all of the objectives. Good thought with terrible execution to get people playing the game again.Solved56Views1like1CommentHow to fix FUT
Id like to start this discussion on some nostalgia. Do you remember the fun you used to have on titles 9/10 years ago? Biabiany, ryo miyachi on the wings just for pure blistering pace? The only thing truly needing to be looked at being the face card stats? Packing a renato sanchez and selling them for 80k? What about a random brazilian silver that had 5/5* - Beautiful times This is my road map/guide on how EA can get back to these times. I know people will disagree, however and think its foolish, however these suggestions are proven to have worked and are thought of as the golden year's of FUT, the vibes, fun and hype was, and still can be unmatched once more 1. Remove all promos for 40 days at the beginning of a new title. The only promo that is acceptable is a reworked O2W promo <based of team + indiv performance> After 40 days, the 1st promo is scream focusing on fun players that are scary <Parrot creating nightmares for Hungary> or a promo similar to this Futmas to return, some other minor promos to stay, talking 1 promo every 4 weeks lasting 1 week in total TOTY to last 2 weeks, hard to pack, expensive to buy, but WILL BE BEST CARDS IN THE GAME UNTIL END OF TOTS The approach is common sense. Promos are overdone and it is clear to see through how many players in each promo are discard, unwanted and unnecessary. Providing less promos allows the content team to really think hard and long about the power curve, the direction the next promo will put the game, structure of the market etc. Currently what we have is slop, 90% of promos have 0 hype. The idea of promos originally was PERFECT! Few and far between, EVERYONE wants the players in the promos, prices are largely high due to demand on said players. Promos should absolutely not be something that is given to everybody weekly, this absolutely ruins the aura/brand of a promo. We are quickly seeing promos become TOTWs, obsolete, used in SBCs and for the most part ignored once the next promo arrives This makes a highly unenjoyable game cycle, what is the point in constantly grinding when whatever i get this week will be outdone by next week's promos? A player that was elite 3 promos ago is ever so quickly unwanted, price crashes on the item. This is not how a good game functions. The player must feel rewarded, not a perpetual 'use new shiny item, discard shiny item when new shiny item arrives' EA need to let the playerbase breathe, particularly at the start of the game. There is 0 need in a well structured game to constantly throw new things each week to get the player to login, see the new shiny thing and logoff again, there is 0 longevity in this. 2.The only packs allowed are the standard bronze silver gold up to 7.5k packs. 0 special packs, until black friday, allowing the market to be completely stable and free market. Or, a max of 25k packs <capped at 5 per week per player, 7.5k packs are unlimited but horrible value for money reducing everyone having 99% complete squads within 3 weeks of the game releasing> 100k packs early in the game is crazy. Take them out of objectives completely too. Once Black friday arrives, the store shouldn't be unlimited 100k packs or such an amount that never sell out, they need to be completely random and fairly scarce so any packs run out quick. This will ensure prices for players are high, normal golds are more desirable, a new TOTW has players that people will then be able to use in their teams once more 3. Bring seasons mode back. A point system without time limit on rewards <minor coin/pack needed for just building the club this could be a 5k coin/ 7.5k pack alternating each time claimed> Allows consistent grinding without flooding the market Bring back tournament mode too, make it an actual tournament not just a mode with tournaments slapped onto it as an afterthought. 0 SBM allowed here, needs to be completely random. A reward for semi final, final and winning the whole tournament - whole tournament win should include both semi final and final rewards to make it fair. This should be pretty low rewards as repeatable unlimited amount of times. Tournaments/cups should have its own commentary, W/L, different formation and team requirements to prevent P2W abusing the credit card for high end players right off the rip Upon reflection, a complete overhaul on all gamemodes is needed. There are a stupid amount of games available, all pretty much meaningless. We need quality, not quantity. Moments is dead, Silver stars is dead, squad battles is dead, rush is dead, draft is dead, rivals is dead in its current state, friendlies are dead. What the playerbase needs is a simple, repeatable gamemode with rewards. All gamemodes should provide rewards without time restrictions also. A complete revamp is needed here. My suggestion would be this - Rivals to be removed, seasons to be reintroduced. 10 games per season, certain amount of points for promotion and relegation, can also stay in same season level. Once 10 games have been hit, then the player deserves to get their coins immediately, or packs. This allows everyone to play as much and as little as they want, play more - rewarded more - better players. Need to go abroad for holiday and are 9 games in, but cant player for 10 days? Fine, you wont be punished you can pickup when youre back, play the final game and get the rewards. These rewards should be scaled back from what we currently have available at the start of this year due to it being repeatable. 4. Stats reflected on the pitch, pace of 96 but caught by konate no more. Ozil 90 passing but no tiki? Doesn't matter, he will pass close to perfect with 90 passing stats. Same for dribbling, cherki should feel absolutely incredible and not clunky like joelinton 5.While we are here, totally remove "playstyles". It has failed dramatically. If not totally removed then the amount they impact the player needs drastically reduced to give little bonus' on how a player plays, stats should be the main deciding factor here. 6. Evos are to stay, however completely change No huge overalls with horrible stats or reverse Similar to futbin, real overall for the stats will be generated for every player, international rep not taken into consideration Each evo will change players overall differently No more 75 rated to 89 but the stats of a 80. No more silver players with 90 stats in all areas Evos are only there to provide lower rated players that are not desired to become a little better over time. Instead of 2 games and huge boosts i want boosts for games played, average rating, goals scored, assists, clean sheets, last ditch tackles etc Imagine a 70 rated CM, 10 goals scored for a certain increase in their shooting, successful passes increases passing, more ground covered increases stamina, more sprints increases pace etc. This creates a simple grind, easy to follow and could lead to having players use bronze players by the end of the season theyre rewarded with a player that suits their playstyle, from a team they love and actually get something in return for using players for a long long time To prevent the abuse of evos, overall and stat limits per season are to be introduced, max of 4 players per season allowed, however, evos are not to be hidden behind timescales, if you want to play 700 games and get a bronze player to a 80 rated gold inside a month, you can do that, it will be all down to the player 7. 0 untradeable players outside of SBCs. 0 need for untradeable players when there is limited store packs available, the danger is not players getting weekend league and rivals rewards that ruin the market, it is the unlimited supply of promo packs that do this 8. SBCs League grinds needed for special players at the end like we had before, repeatable for packs after first time claimed. Entering 1 team full of players for every team in the league. Allows for bronze and silver players to have a value year round. All packs to be tradeable 9. Bring back monthly rewards. These players will be guaranteed rating of totw and promo cards, however, the classic red for monthly rewards will return and these items stay untradeable to not oversaturate the special market as these are supposed to feel special and rare 10. Manual defending should be the meta. Complete destruction of AI defending in its current state. If a player clicks tackle and misses it, a massive penalty for that action should happen, no more circle spamming. Like to tackle from behind? No more this should be a card, the jockey mechanic, slide tackles and moving players to intercept the ball should be rewarded if manually controlled Additionally, if defending, if a player is sprinting at you while you are standing still or moving forward, you should not be able to catch them unless you have a huge pace advantage, the slowest of players if dribbling past a defender will get seconds of space and time, if theyre quick, the defender is out of the game, punishing those who dive in constantly 11. Overhaul of strength, heading and dribbling. High stated dribblers should feel fluid, able to weave in and out such as prime neymar. Huge strength players like akinfenwa should be able to shoulder players off the ball and protect the ball against those with lesser strength Heading is currently nonexistent In the game, where as in actual football heading is a pure artform, corners, free kicks, goal kicks and lobbing it up to the big man should be viable with certain players, thinking of crouch and defoe, the long throws into the box for headers at stoke etc Any sort of E sports game should have a plethora of options in playstyles. Similarly to real world football, every single team is unique, every single player suits different managers. Want to play the bigman up top? Should be an option! See the opposition is full of big bulky immobile players, quick passing and moving should be able to break them down etc etc Overall, there are 100s of things i need to change if I was in charge of FC27. Gameplay is top priority, followed by the games lifecycle <SBC, PROMO, REWARDS ETC>, followed by revamp of all modes If this doesn't happen, and happen in a way that the community can see working, then myself, like 1000s of others have had enough of the same slop. I stopped playing this game before the end of November this year, its the earliest ive ever stopped, if huge changes arent in store, there is no point in me paying for this haramball simulator5Views0likes0CommentsLet’s all be honest with ourselves - EA FC 26 is terribly bad.
I am going to outline some points below in which I believe makes this year’s game horrible to play. Feel free to give your opinions on these points as well, as I’m genuinely curious to see if anyone else is on the same wavelength as me. Keep in mind these are my own opinions from playing the game quite a bit since early access launched. I’ll also add that I’m a Division 5 player on Ultimate Team - offline I play Legendary. Nothing special by any means, just a casual player. 1). Defending: This year, defending and the point I’ll detail in point 2 of this list are the main factors as to why this game is so terrible to play. If you’re left-stick dribbling, it is impossible to win the ball from an opponent. It just seems like the speed of tackling animations is too slow to handle the dribbling animations. Rarely am I able to time a tackle perfectly and win the ball cleanly and fairly. Vice-versa if I’m on the attack, as all I need to do is some tiki taka passing and left-stick dribbling to be through on goal. AI defending is equally as bad, with defenders making alien runs tracking back nowhere near the passage of play, leaving players wide open to receive a pass. Does anyone else get that weird animation when committing a defender to a challenge, the attacker can manage to get past, but your defender is trapped in a force field (like 2 opposing sides of a magnet) and can’t not within a yard of the player? 2). Too many goals: I don’t think I’ve played a game of UT this year which didn’t have a minimum of 8 goals. I had a Rivals game end 11-9 yesterday (I will attach the proof)… 20 goals in one game of FIFA? Come on man. It is way too “arcade-y”. Pass, dribble, shoot, score. On repeat. Is anyone like me that enjoys a well fought, well defended 1-0 or even a 0-0 which is hard to split? I understand it’s not meant to be super realistic, but the amount of goals, whether nicely worked or just plain BS, makes this game so boring and predictable. 3). Goalkeepers: Where do I start with goalkeepers, man? Again, I don’t think EA nailed the goalkeeper animations this year. Any keeper without the ‘footwork’ play style? Good luck getting anywhere near a low-driven, or for that matter, any shot aimed below the belt line. I feel like one game, your keeper can feel like a prime Buffon, then the next can’t get a hand to anything that comes his way. I think this has to tie in with the high scoring model for UT, which EA seem to be promoting and not willing to change. Very frustrating. Even the goalkeeper save / deflection animations are way off, like when a keeper saves a pretty tame shot and it ends up flying into row Z at a million miles per hour. 4). Kick off goals: Yeah, I’ll leave it at that. 5). Patches: This one I’m most interested in to hear your different opinions on. I just feel like you can play the game for a while and get used to the way it plays, but when a patch or a gameplay update is released, it feels like a brand new, totally different version of the game. Nothing ever feels the same and is drastically different to what you’ve been used to for the previous however long of playing, so you need to spend ages trying to figure out how to adapt as the change feels so drastic. To me, it feels more like an overhaul of changes, rather than subtle tweaks to genuinely improve the gameplay experience. Formations and custom tactics take the biggest hit for me with this one, and a full rebuild is required almost always. [CM edit - formatting]10KViews25likes27CommentsFC27 Suggestions
So we all know by now FC26 is better than FC25 but not by a lot. Here are some things I would like to see in FC27. _______________________________________________________________ Better Social Media/Remove Social Media More Leagues (eg. LOI Men's First Division) Fix the trophy bug. If you win the FA Emirates Cup, sometimes it shows the Premier League Trophy, PL trophy sometimes disappears altogether and a generic trophy icon is shown on your screen and will not go away unless you restart the game. Commentary Speed Improvement, as one moment a commentator says someone is going for goal and a 5 seconds later it says they scored. This could just be a device feature as consoles have less memory/ storage than a PC and for lower frame rates. a fix to the notorious "Negotiations Bug" where you will be stuck in the cutscene and the button to skip disappears. You are forced to leave the game without saving and any signing will have to be done all over again. VERY annoying.800Views0likes29CommentsWhere is Title Update 1.5.4?
The update was already compiled and ready for release today, providing a number of patches that the community has been waiting for, and now delayed for one stability repair. Why not release the update as scheduled, then conduct a Live Tuning or server update next week with the one change. EA developers already release a Title Update every seven to fourteen days anyway, what is the point of delaying this update, causing players to endure a broken game for another week for no reason.Solved168Views2likes2CommentsManager career mode crashing mid match every time. (Series X)
Every time I go to start a match in my career mode. The game crashes about 20-25 minutes in on the game clock every time. The game is unplayable and completely broken. No other game has this issue so that rules out the possibility of it being the console. It seems quite a few others on here are experiencing this issue but never get a reply or fix. By the way, this issue has been present since launch but recently it’s a lot worse. Not expecting a reply from EA here but worth a go. Last and final FC product I will purchase unfortunately.14Views0likes0Comments