Unbalanced Reward system & Overpriced SBC
Over the past week, a very large number of high cost (over 10M) SBCs featuring the most desirable players have been released almost simultaneously. The combined cost is far beyond what can realistically be achieved through normal gameplay rewards within the given timeframes.
While SBCs are optional, the current structure creates a strong imbalance between in-game earning potential and SBC requirements, which can leave players feeling pressured to rely on store packs to participate in current content. This is especially noticeable when rewards from objectives and modes do not scale alongside SBC costs.
Many players enjoy grinding and engaging with content through gameplay, and it would be great to see SBC releases better aligned with achievable in-game rewards, longer durations, or staggered drops so participation doesn’t feel limited to those who spend additional money.
Feedback like this comes from long-time fans who want the mode to feel rewarding, fair, and sustainable for all types of players.