I am reporting a severe regression bug introduced with Title Update 1.4.1 (January 2026). The game was running stable on v1.4.0, but the latest patch has broken the synchronization between client and server, resulting in massive input delay in online modes.
- NETWORK PROOF (It is NOT my connection): I have attached a speed test confirming my connection stability. It is mathematically impossible for this lag to be on my end:
- Speed: 938 Mbps (Symmetric Fiber Optic).
- Ping: 3 ms.
- Connection Type: Wired LAN (Ethernet).
Despite this connection, I am experiencing a 0.5s - 1s delay between button press and action in Rivals/Champions. This is clearly a server-side synchronization issue (Netcode) introduced in v1.4.1.
- HARDWARE SPECS:
- Model: Lenovo Ideapad Gaming 3
- GPU: NVIDIA RTX 3050 (Laptop) - High Performance Mode enabled.
- Controller: Xbox Series Controller (Wired via USB-C, no Bluetooth).
- TROUBLESHOOTING ALREADY PERFORMED:
- Full clean installation (Cache and config files deleted manually).
- Nvidia Control Panel: Low Latency Mode set to Ultra, V-Sync OFF.
- Game Settings: 1080p, Render Scale 90, V-Sync OFF, Cross-play OFF.
Conclusion: The menus are fluid. Offline modes are fluid. The issue is strictly related to the online handshake introduced in patch 1.4.1. Please acknowledge this regression for PC users. The game is currently unplayable online.