elsahy22
21 days agoSeasoned Veteran
The Grounds Parallel Matchmaking / Instance Capacity Limitatio
In The Grounds, the mode currently suffers from a restrictive single-instance limitation per mini-game arena. For example, in a 1v1 mini-game, if four players in the lobby queue up for the exact same activity, only two are allowed into the match, while the other two players are left waiting on standby until the active game concludes.
Impact:
- Artificial Bottlenecks & Long Queues: Restricting each pitch to a single active session creates unnecessary downtime, forcing players to wait idle instead of playing concurrently.
- Frustrating Lobby Flow: It drastically slows down the momentum of the mode and discourages players from engaging with the most popular mini-games.
Proposed Solution: Implement multi-instancing or parallel matchmaking across all mini-games in The Grounds. If multiple pairs or groups queue for the same mode simultaneously, the game should spin up independent parallel instances so everyone can play concurrently without waiting for previous matches to finish.