The main problems i have with EA FC27 gameplay
These are the main problems I have with EA FC 27:
Slow build-up/Tiki-Taka feels pointless
The game seems to punish you for playing a slower, more tactical style. What’s the point of having different tactics, corners, crosses, low-driven crosses, and other mechanics if the only thing that consistently works is the through ball?
It feels like the game heavily favors one meta rather than rewarding different playstyles.
AI attacking is very poor
The AI barely makes useful runs. Players are constantly offside, rarely move into good positions, and often provide very little support.
So what’s the point of having all these attacking tactics and instructions if the AI doesn’t actually execute them properly?
Fullbacks ignoring defensive instructions
I keep my fullbacks on Defend, with a very low defensive line, yet they still push way too high up the pitch and leave huge spaces behind them.
Interceptions are way too strong
I understand that passing has become more manual, and honestly, I think that's a good change. However, I feel like the interception range has been massively increased.
Players seem to be able to intercept passes from way too far away, sometimes stretching or moving unrealistically to win the ball. It makes passing feel inconsistent because even when you make what looks like a safe pass, the opponent can still intercept it from a huge distance.
I think manual passing is a good direction, but the interception range needs to be toned down.
Dribbling and movement feel clunky
The dribbling and player movement feel noticeably worse than FC 26. FC 26 felt much more responsive and fluid to me, whereas FC 27 feels clunky and sometimes unresponsive.
The Grounds is a good idea, but poorly executed
The Grounds itself is a good addition, but there are a lot of bugs and questionable design decisions.
The matchmaking system doesn't seem well thought out. Almost all the minigames are empty except for 1v1 and 2v2.
Also, why do we have to physically walk all the way across the Grounds just to travel to Rush, Clubs matches, Drop-In, etc.? Other minigames allow you to travel directly, so why not these?
Overall
Honestly, FC 27 feels horrendous compared to FC 26. I would currently give it a rating closer to FC 25 than FC 26.
The biggest problem is that so many mechanics and tactical options feel pointless because the game seems to reward one specific meta rather than allowing different styles of play.
I genuinely keep asking myself: did you guys actually play this game before releasing it?