English Version) FC 27 Career Mode Feedback & Suggestions
1. Gameplay & AI Bugs
* Fullbacks Overlapping Bug: Fullbacks constantly push forward even when explicitly assigned the "Stay Back While Attacking" instruction. This appears to be an issue with the game's core positioning AI rather than custom tactics.
* Uniform Opponent Speed: In Manager Career Mode, opposition players often feel like they have identical sprint speeds regardless of their actual in-game attributes.
2. Proposed Features & Enhancements
A. Online Manager Career Mode
* Allow friends to play in a shared Career Mode universe/league.
* Season progress is synchronized (both players must hit "Advance" to move forward).
* Direct competition for transfer targets, scouting talent, and youth academy regens against real friends instead of AI-driven clubs.
B. Pure Tactical / Hands-Off Manager Mode
* Introduce an option for a pure tactical management experience where human players only observe and manage tactics, without direct on-pitch controller input.
* Reasoning: Manual control negates individual player attributes. For instance, a player with a 20/100 Vision stat can still execute perfect passes if controlled manually by a skilled gamer. Restricting manual control preserves the authenticity of player ratings and managerial decisions.
C. Increase Career Cap (At least 26 Seasons)
* The current 15-season limit feels too short for long-term rebuilds and youth development.
* Hitting the forced retirement cap ruins long-term save investment and reduces the motivation to buy the game every year. Expanding this to 25+ seasons would add massive replay value.
D. Per-Player Individual AI
* Instead of a single overall match simulation engine driving the entire pitch, implement individual AI logic for each player.
* This would allow players to make independent, real-time decisions on the pitch based on their specific traits, attributes, and tactical awareness.