FC 27 Playtest Registration?
Hello Are we going to have a registration process for EA FC 27 playtest this year (like NHL 27) or is it going to be the same as previous years when only randomly selected people get the beta codes? thank youAhmedElboujadi42 minutes agoRising Novice14Views1like0CommentsEA Play Pro = Ultimate Plus?
Does EA Play Pro (PC, EA App) covers the Ultimate Plus Edition of the game?SolvedME7G0RE3 hours agoRising Veteran48Views0likes2CommentsDid anybody realize the ultimate edition is not on Nintendo Switch 1|2 yet?
After watching the fc 27 trailer, the first thing I wanted to do was preorder the game, but when I went to check the pricing all I could see was the base game, no ultimate edition, and no ultimate plus edition. So when I clicked into fc27 (base) I couldn’t pre order at all, it just said (9/25/2026)Solvedq04dp4zl8l873 hours agoSeasoned Newcomer17Views0likes1CommentPró-Clubs
The official announcement page states: "The Grounds mode, including Clubs, only available on PlayStation 5, Xbox Series X|S, PC and Nintendo Switch 2 versions." I understand why the Grounds mode wouldn't be available for the previous generation, but will the Clubs mode be excluded as well? It’s a simple mode with decent gameplay; I don't understand why it’s being left out for the older generation too. In Brazil, the price of next-gen consoles is beyond what a large part of the community can afford. Could you confirm if my understanding is correct? Will ALL Pro Clubs modes really be unavailable for the previous generation?12Views0likes0CommentsEA SPORTS FC 27 | Official Reveal Trailer
Hey everyone! We've just revealed our first look at FC 27, launching September 25. This includes a new football playground in The Grounds, greater control with community-driven gameplay updates and all-new features across every mode. You can pre-order FC 27 now here: https://www.ea.com/games/ea-sports-fc/fc-27/buy What do you think of the trailer? What are you looking forward to the most in FC 27?EA_Vendcera4 hours agoCommunity Manager13Views0likes0CommentsTurkish Severs on FC 27 ?
This is a very important question for many players in the Turkish community. A lot of people are deciding whether to buy FC 27 based on the answer, especially former players like me who have stopped playing the recent EA SPORTS FC titles but are considering coming back if the Turkish servers remain available.CapitanisTaken4 hours agoRising Newcomer11Views0likes0CommentsEnglish Version) FC 27 Career Mode Feedback & Suggestions
1. Gameplay & AI Bugs * Fullbacks Overlapping Bug: Fullbacks constantly push forward even when explicitly assigned the "Stay Back While Attacking" instruction. This appears to be an issue with the game's core positioning AI rather than custom tactics. * Uniform Opponent Speed: In Manager Career Mode, opposition players often feel like they have identical sprint speeds regardless of their actual in-game attributes. 2. Proposed Features & Enhancements A. Online Manager Career Mode * Allow friends to play in a shared Career Mode universe/league. * Season progress is synchronized (both players must hit "Advance" to move forward). * Direct competition for transfer targets, scouting talent, and youth academy regens against real friends instead of AI-driven clubs. B. Pure Tactical / Hands-Off Manager Mode * Introduce an option for a pure tactical management experience where human players only observe and manage tactics, without direct on-pitch controller input. * Reasoning: Manual control negates individual player attributes. For instance, a player with a 20/100 Vision stat can still execute perfect passes if controlled manually by a skilled gamer. Restricting manual control preserves the authenticity of player ratings and managerial decisions. C. Increase Career Cap (At least 26 Seasons) * The current 15-season limit feels too short for long-term rebuilds and youth development. * Hitting the forced retirement cap ruins long-term save investment and reduces the motivation to buy the game every year. Expanding this to 25+ seasons would add massive replay value. D. Per-Player Individual AI * Instead of a single overall match simulation engine driving the entire pitch, implement individual AI logic for each player. * This would allow players to make independent, real-time decisions on the pitch based on their specific traits, attributes, and tactical awareness.16Views0likes0Comments