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RomanoFischer's avatar
RomanoFischer
Seasoned Scout
3 hours ago

The gameplay deep dive trailer is a disaster

This trailer is actually a disaster.

Dribbling is OP in 26 so now dribblers are even better because they can keep the ball even off-balance. Quick passing is OP in 26 so they make it even better, and players have better acceleration on 1-2s. Even shooting is going to be more OP. The "no playstyle high attribute" thing shows that they don't make playstyles less OP, they make "no playstyle" more OP.

Good luck enjoying manual defending when dribbling and quick passing is even more OP. People don't defend manually because it's just too hard because dribbling and passing is OP. I only defend manually (never found AI defending any good, don't know what I'm doing wrong), and it's hell. How is it going to help to make defending harder and dribbling/passing easier?! What was needed was an offense nerf and a defensive boost. Not the other way around.

Just look at some clips from the video. Through balls are as OP as ever. Defending them is impossible. All the clips are the same: through ball through ball through ball.

Defending will be impossible, people will complain (rightly), and after a week or two, EA will boost AI defending to compensate. And the problem will be the same as before. Instead of actually taking care of the real issue: OP OFFENSE.

1 Reply

  • I completely agree with this.

    EA, I understand that players enjoy exciting and attacking-focused gameplay, but the current state of the game already feels like futsal sometimes, with goals being scored far too frequently.

    You are reducing the effectiveness of AI defending while also improving AI attacking movements. This could make the balance between attack and defense even worse.

    Right now, keeping a clean sheet in even a single match is already extremely difficult. The issue is not that defenders are too strong — the problem is that defending, especially against fast passing and through balls, is already too difficult.

    I hope EA considers the balance between attacking and defending before making these changes. Making the game more skill-based should not mean making defending feel impossible.