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mendozzamagic
2 years agoHero+
@MrGrandpaSteve Yep - and they are doing what they can to stop it, but it seems they are not doing it particularly well!
It costs them a fortune and takes up a heap of resources that could be put into gameplay, events etc … if they could find a way to combat ot, they would, but it seems like there is some fundamental barrier within the game engine stopping them from doing so at the moment 🤨
It costs them a fortune and takes up a heap of resources that could be put into gameplay, events etc … if they could find a way to combat ot, they would, but it seems like there is some fundamental barrier within the game engine stopping them from doing so at the moment 🤨
jobjjobj
2 years agoSeasoned Vanguard
@mendozzamagic stat hacks and the unmentionable TLA are 2 sides of the same coin. Variables and APIs can be compromised and misused. Remove both together and the community will be grateful
Maybe they should add a new rng based auth layer for api access that aint hardcoded
- jobjjobj2 years agoSeasoned Vanguard
Checksums can also be used in real time to validate object files' integrity and terminate any sessions that are launching mods in between
- MrGrandpaSteve2 years agoSeasoned Veteran@jobjjobjThanks for the interesting IT insights! The MODS are ruining the fun! Our league faces LvL opponents that are rated in the top 500 global leagues. Most of these top ranking leagues have players who use MODS. I just experienced one opponent in a LvL matchup who was able to score 17 goals against me in one turn. Not physically possible given the time length of one turn!
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