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Absolutely nonsense
If you keep making the most popular players unattainable, users will eventually just leave. People don't play this game because they love the gameplay; they are here for the players. Users should be able to build squads of their favorite players or create club-themed teams, but right now, that is impossible. I’m playing and I can't even build a decent Manchester United squad. Best is locked behind a box (there isn't even a cheaper alternative with, say, just a silver Trickster and no Finesse). Cantona is 122, Van der Sar is p2w, Ferdinand is p2w. All the cool players are pay-to-win. If you think about it, it's just wild. You are actively shooting yourselves in the foot. Just make the gameplay fun with cool players, and people will play it naturally. As it is now, people see ads featuring Jude Bellingham, they log in, and they realize all of his cards are incredibly hard to get—122, 121, and 120 OVR. There is a 119 OVR version, but it has a completely useless playstyle. This is literally false advertising, lol.16Views0likes2CommentsSure could use some help
I have 9 players among my reserves that, whenever I go to signings and try and release them, it shows them to be in my lineup. They're not. When I try to use them to train a player who's in my lineup, their cards don't show as being available to use. How can I get rid of them? Any help is appreciated.Solvedwkv0d8ushq1e1 hour agoNewcomer29Views0likes2Commentsstop increasing ovr
i heard that ballon dor event will be max 124 ovr players. that is unacceptable. why is the ovr increase everytime. cant it just stay at 122 until next season. grinding takes time. when it comes at the right time, f2p players can get to 127 ovr squad without adding the badge utter woke nonsense thing. increasing ovr everytime is so childish and boring. look at the console side of the game, the ovr is always max 99 and no one complains. because that is what a great game do. not these exaggerated unrealistic ovr. even though im already deleted this nonsense game, i still care about the game to be better in the future, so that i can comeback to this game a happy user. this decision doesnt make me wanna comeback. stop stupid things then we will talk.azzaki311 hour agoSeasoned Novice16Views3likes2CommentsFair play
Why is it that when you increase the OVR cap, you don’t make players from the previous OVR tiers more accessible? The OVR is about to increase to 124, yet Van der Sar still costs 60k shards. You should offer discounts on older cards after an OVR increase. Why does a 117-OVR Vidić cost almost the same as a 121-OVR Barzagli? This makes absolutely no sense.6Views0likes0CommentsFormal Complaint On FC Mobile's , Market Prices, Unfair FC Draft Rewards
To the FC Mobile Development Team and EA SPORTS, I am writing to express my serious disappointment with the current state of FC Mobile, particularly regarding the in-game coin economy, the excessive market prices of high-OVR players, and the extremely disappointing reward experience in FC Draft. As a dedicated player, I invest my time and resources into playing events, completing challenges, participating in matches, and trying to improve my squad. However, the current reward system makes meaningful squad progression unnecessarily difficult and, at times, feels like a waste of the time and resources players invest in the game. 1. Insufficient Coin Rewards Across Events and Matches One of the biggest issues in FC Mobile is the lack of meaningful coin rewards across the game's different activities. Whether it is Chronicles, regularly updated events, other event modes, or ordinary matches, the amount of coins players receive is simply insufficient compared with the current market prices of players. Players are expected to participate in events and complete objectives to earn resources, but those rewards often do not translate into meaningful squad improvements. Even after spending considerable time playing the game, the coins earned are nowhere near enough to purchase the players needed to strengthen a competitive team. What is the purpose of participating in events if the rewards cannot realistically help players afford the players available in the market? The in-game economy needs to provide a reasonable connection between the effort players invest and the rewards they receive. At present, that balance feels completely disconnected. 2. Excessive Market Prices for 120, 121, and 122 OVR Players The market prices of high-OVR players have become another major obstacle to squad building. Players rated 120, 121, and even 122 OVR can cost enormous amounts of coins, making them inaccessible to many players who rely on event rewards and match earnings rather than purchasing resources through additional spending. The issue is not that every top-rated player should be cheap. High-rated players should naturally have value. The problem is that the resources obtainable through regular gameplay do not appear proportionate to the prices players are expected to pay. This creates an unreasonable progression gap. Players can spend days completing events, collecting rewards, and saving coins, only to discover that they still cannot afford a single meaningful upgrade. Please review the balance between player market prices and the number of coins available through normal gameplay. Players should have a realistic opportunity to improve their squads through consistent effort, not feel permanently locked out of the market. 3. FC Draft Rewards Are Extremely Disappointing The FC Draft system is another major source of frustration. After approximately 70 spins, I have still not obtained even one 121 OVR player. I am not demanding a 122 OVR player or expecting the highest-rated reward every time. I am simply asking why such a substantial number of attempts has not resulted in even one player rated 121 OVR. Repeatedly participating in a reward system without receiving a player who meaningfully improves my squad makes the experience feel unrewarding. If FC Draft is intended to be an exciting feature that encourages players to participate, the reward structure should provide a reasonable sense of progression. Spending resources on repeated attempts only to receive rewards that do not meet a player's squad requirements is deeply discouraging. I urge the development team to review the FC Draft reward probabilities, the distribution of high-OVR players, and whether the system offers sufficient value for the resources players invest. 4. Rewards That Do Not Match My Squad's Requirements My team has a base OVR of 121, while its current displayed, upgraded team OVR is 126. Because my squad is already built around 121 base-OVR players, obtaining a 120 OVR player through repeated Draft attempts is often not a meaningful upgrade for my starting XI. This is why the current reward structure is so frustrating. I am not asking for extraordinary rewards or insisting on the best player available. I want a realistic chance to obtain a player who is relevant to my team's current level. When a player invests resources into approximately 70 Draft spins but cannot obtain even one 121 OVR player, the system fails to deliver a satisfying progression experience. A reward should ideally be useful to the player receiving it. At the very least, there should be a transparent reward structure and a reasonable path toward obtaining a player of the required rating. 5. A Growing Gap Between Free-to-Play Progression and Market Expectations Taken together, these problems make squad progression increasingly frustrating for players who depend on regular gameplay. The game offers events, matches, and Draft opportunities, but the rewards from these activities often feel disconnected from the cost of building a competitive squad. This creates a situation where: - Coin earnings are insufficient to keep up with market prices. - High-OVR players remain financially inaccessible through ordinary gameplay. - Repeated Draft attempts may fail to produce a single player who improves the starting XI. - Time and resources invested in the game do not consistently result in meaningful progress. Players should not feel that the only realistic way to build a competitive team is to rely on luck or spend additional money. Skill, consistency, planning, and participation in events should also have a meaningful impact on progression. 6. Changes I Request From the Development Team I respectfully request that EA SPORTS FC Mobile consider the following improvements: 1. Increase coin rewards: Provide more meaningful coin rewards through Chronicles, regular events, other event modes, and matches. 2. Rebalance the market economy: Review the affordability of 120–122 OVR players in relation to the coins players can reasonably earn. 3. Improve FC Draft rewards: Reassess the probabilities and distribution of high-OVR players so that repeated participation offers a more satisfying experience. 4. Introduce a guaranteed progression mechanism: Consider a milestone-based reward, exchange system, or guaranteed high-OVR player after a specified number of Draft attempts. 5. Provide greater transparency: Make reward probabilities clear and ensure players understand what they can realistically expect from Draft. 6. Respect players' time and resources: Design events and reward systems so that sustained participation produces meaningful progression, rather than repeatedly delivering rewards that do not suit a player's squad. 7. Improve free-to-play squad building: Ensure that players can gradually build competitive teams through consistent gameplay without feeling forced to rely on purchases or exceptionally lucky outcomes. Final Message: I enjoy FC Mobile and want to continue playing it, which is precisely why I am raising these concerns. However, enjoyment declines when events provide insufficient coins, market prices remain out of reach, and repeated Draft attempts fail to produce even one player who can improve an established squad. After approximately 70 FC Draft spins without obtaining a 121 OVR player, alongside the difficulty of earning enough coins to purchase high-rated players, I feel that the current systems need a serious review. I am not demanding free 122 OVR players or guaranteed top-tier rewards from every attempt. I am asking for fairer progression, more reasonable coin earnings, a balanced player market, and Draft rewards that provide a realistic and transparent path toward improving our teams. Please take this feedback seriously and consider making changes that reward players for their time, effort, and continued engagement with FC Mobile. A game should motivate players to keep building their dream squad, not make them feel that their time and resources have been wasted. Thank you for your time and consideration. A frustrated but dedicated FC Mobile player10Views1like0CommentsThe Rapid PlayStyle
I feel that the Rapid PlayStyle is severely breaking the game balance. Effective not only in Head-to-Head but also in Manager Mode, facing this PlayStyle often results in matching against players who fill their entire front line with Rapid, leaving us completely helpless no matter what tactics we use. CM: Edited thread title to add more context.irucamusic3 hours agoNew Traveler74Views1like3CommentsThe best moment in FC Mobile
Definitely, the best moment in FC Mobile, is when I delete the game. Oh Lord what a relief.alefantos21_0075 hours agoRising Adventurer16Views1like1CommentFeedback: Bangladesh Teams & Neymar/Rodrygo Cards
Hello EA Sports FC Mobile Team, I am writing to share some feedback and concerns from the community: 1. Absence of the Bangladesh Team and Clubs: It is disappointing that the Bangladesh National Football Team or local clubs are not featured in the game. Many passionate fans from Bangladesh play FC Mobile, and we would love to see our national team and players included in future updates. 2. Low OVR/Neglected Cards for Neymar Jr. and Rodrygo: Players like Neymar Jr. and Rodrygo are world-class talents and massive fan favorites. However, they rarely receive top-tier, high-OVR special event cards in recent promos. We request EA to give them better, competitive high-rated cards. Please consider these requests to make the game more inclusive and exciting for all fans. Thank you for your time and continuous hard work!qkmkznaordae5 hours agoNewcomer11Views0likes1CommentWar of Voices” Crowd Atmosphere.
Keep authentic home and away club chants, but allow them to overlap and dynamically build into intense “war of voices” moments. Add repeated crowd vocalizations with drums and percussion underneath, especially during attacks, rivalries and controversial moments. During goals, let the different supporter sections erupt together into a massive, authentic stadium scream instead of switching between isolated generic crowd clips.najxnf1ph9l56 hours agoRising Novice7Views0likes1CommentRealistic Broadcast Camera — Follow Possession, Not the Ball
Make the Broadcast camera behave more like a real football TV camera. Instead of mechanically following the moving ball at all times, the camera should turn and pan toward the player in possession and the area where the play is developing. It should anticipate passes, counters and attacks while maintaining a stable broadcast framing, avoiding sudden snapping, excessive movement or delayed reactions. These are Stuff Real Broadcasts have or maybe just make it customizable.najxnf1ph9l58 hours agoRising Novice16Views2likes1CommentFC 27 Ice Skating?
Dear (in any case) EA Have I missed something? Isn’t FC 27 supposed to be a football anymore, but ice skating? If not, then why do the players slide around the pitch like a car that’s lost control on black ice, and you can’t even stop them with a manual control? I went to the transfer market looking to buy Alexei Yagutin, but he wasn’t there. Then I went to the store hoping to find a deal for 999.9 FC points and a 350% discount to buy ice skating shoes, but nothing. If the field isn’t icy and it’s still just a football game, could it be that there’s some oil on it, making it slippery? Baby oil? Olive oil? EA oil? What's going on? I'm worried about my players' physical well-being. The way that the **bleep** pitch slides, he’s going to tear a knee—a torn ACL, a year on the sidelines—and what am I supposed to do then? I don’t have any more money for transfers. If I make one more, they’ll cut off my power, and I won’t be able to play, and you guys won’t be able to milk me for money either. Do something right away—I’m begging you. Thanks in advance for not answering.alefantos21_00716 hours agoRising Adventurer14Views0likes0CommentsGame update and Beta version
Why was the game update rolled back and the features presented in the beta version were discarded after the first week? You guys promised us an improved passing system that was kept for a week and then we returned to the previous system. Why was that? It's not the first time it's being done. Every six months you come with a beta version that promises us an improvement in the gameplay but somehow everything you forget to bring those changes into the actual gameplay. It's like you guys don't want to improve. I thing the latest beta gameplay was decent if not actually good. What made you change?mfcqqfkbn2dy20 hours agoRising Novice29Views1like2CommentsEven VSA is broken
How is this possible? (See screenshot below of match in which my “good chances” were anything but good and I lost to a far inferior opponent through no fault of my own.) VSA ought to be the one part of the game that’s bulletproof because it’s all playing out locally on your device. But I’m getting crap like the match below where balls repeatedly ran past or bounced off my players because they stood rooted like a post in the ground. I even had one possession where the pitch faded into view with the ball rolling to no one and then the possession was suddenly over! What the heck is that? 🤷♂️ The game is broken. 🤬1440666fd7e443ec23 hours agoSeasoned Ace58Views1like5CommentsH2h and VSA gameplay issues
Missed inputs Players dont shoot in the direction pointed many a time. Goes mid height and towards keeper Autoswitch very irregular and unpredictable, making fast gameplay and crowded situations unplayable (always switch mode?) Finesses not always finessing even with stronger foot Passes slow Lb rb or some timea even cb stand still for 1 sec after switching away to another player Desailly and courtois not playing as per stats Courtois doesnt even jump, and moves only after ball is 1 foot awayjobjjobj23 hours agoNew Veteran65Views1like6CommentsSpent 20-30 Draft Vouchers but Still No 122 OVR Players
Hello EA Sports FC Mobile Team, I am writing to express my severe frustration regarding the Draft Voucher rewards and pack drop rates in FC Mobile. I have used around 20 to 30 Draft Vouchers and put a tremendous amount of time and effort into playing the matches. Despite using so many vouchers, I haven't pulled a single 122 OVR or top-tier player. Almost every pack drops low-OVR or fodder players. Spending 20–30 vouchers and getting zero high-rated players feels extremely unfair and discouraging for dedicated players. Please adjust the drop rates/pack weights for Draft rewards so that players get rewarded fairly for their hard work and resources. Thank you!qkmkznaordae1 day agoNewcomer30Views0likes1CommentOne (more) reasonable question
Dear (so to speak) EA. In previous seasons, I reached 10 stars in FC Champion. This season, something must have gone wrong with me (you guys are perfect, so it must be a matter of my own skill), and I seem to have forgotten which button passes and which shoots, and I can’t even beat my aunt. I suspect I’ve come down with early-onset Alzheimer’s and I’m going to get myself checked out. But until I go, would you mind answering a crucial question for me? How much money do I have to shell out to reach, let's say, twenty stars? Also, since I am playin on mobile data over 5G and yet the players move like—I won't even say what—is there some kind of alien technology that makes the game run the way it should? Something else that I also don't understand (I'm a bit naive, and those of you who, you are rocket scientists so you might know the answer): What's the point of a forum where you don't respond, don't solve any technical problems, and, in general, just brush off your customers and their feedback? Thank you in advance for ignoring us common folk. Our regards to Caesar.alefantos21_0071 day agoRising Adventurer14Views1like0Commentsno mercy for free 2 play players
yeah you read that right. i think EA is making a way for f2p guys to buy strong players. im currently 124 ovr and all the opponents that the system gave me were from 125 and above. clearly im always lost and have been obliterated especially by 127 ovr. im thinking to switch to efootball.83n2uq33a5lp1 day agoNew Rookie34Views3likes2CommentsHacked account
How do I remove access to another person, there is someone else on my account while I play, using my in-game resources and he is very bad in the game. And there is always a warning of login conflict. I trued changing passwords but it is not workingSolvednblmow3ooygw1 day agoNew Novice90Views0likes6Comments
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