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- 5jxvmr3l0ha624 minutes agoSeasoned Newcomer3Views0likes0Comments
Opponent used disconnect exploit during FC‑Mobile competitive match
I am reporting unfair play from an opponent in FC Mobile online match. The score was 2‑3, I was trailing behind. I had a one‑on‑one golden chance to score the equalizer. Immediately as I was about to take the shot, I got forced disconnected from the game. My own network connection was stable with no issues on my side. It appears the opponent triggered a disconnect exploit to avoid conceding a goal and prevent a potential draw. This behaviour violates EA fair‑play policies and ruined my match experience. Please review the match logs and investigate this player’s account. My EA ID: RMDHzc_______ Opponent EA ID: mhmdsAid_______ Approximate match time: 17:25 UTC________hanzeccc3 hours agoRising Novice20Views0likes3CommentsMake Realistic Gameplay the #1 Priority for FC Mobile
Dear EA SPORTS FC Mobile Team, I am a passionate FC Mobile player, and I believe the game has enormous potential to become the best football game on mobile. I would love to see a major focus on realism and gameplay quality in future updates. Please improve: - Ball physics and player movement. - Player AI and off-the-ball movement. - Tackles and physical interactions. - Goalkeeper reactions. - Passing and shooting. - Manual controls. - Refereeing and decision-making, including more realistic foul detection, tackles, advantages, penalties, and consistency in referee decisions. - Match atmosphere and immersion. eFootball has shown that realistic football gameplay can work successfully on mobile. I believe FC Mobile has the technology and resources to go even further. Please make realistic gameplay a top priority in a future major update. Thank you for listening to the FC Mobile community.9Views0likes1Comment2vs2
Hi EA Developers and Community,I have a feature suggestion for a new, highly cooperative game mode in FC Mobile: a 2v2 Halftime Tag-Team Mode.Instead of playing simultaneously, two friends queue up together using a shared squad or a combined ultimate team:First Half: Teammate A plays the first 45 minutes while Teammate B spectates, manages tactical adjustments, and queues up substitutions.Second Half: Teammate B takes over the controls instantly at the halftime whistle to finish the match.Why this would be great for FC Mobile:New Tactical Layer: It forces teammates to coordinate stamina management, squad chemistry, and second-half substitution strategies.Spectator Engagement: The waiting player is still actively involved by reading the opponent's gameplay and adjusting tactics.Casual & Competitive Appeal: It creates a fun, low-stress way to play with friends, while also offering a unique platform for community tournaments.I think this would bring a completely fresh dynamic to the mobile game. I would love to hear what the developers and the rest of the community think!8to47vsy940n10 hours agoNewcomer6Views0likes0CommentsGive us 5 instead of 3 substitutions
Virtually all of the world’s top leagues now permit 5 substitutions (across three “windows”). Isn’t it about time FCM was updated to reflect the modern game? We pay (or labor) to assemble our fantasy squad but are currently prevented from using many of these players because of out-of-date substitution parameters. On a related note…. Can EA please allow us to use the time during a goal replay to execute a substitution. I, for one, would much rather use these brief moments to make a tactical adjustment rather than watch a replay (which, frankly, just aren’t that exciting most of the time). Especially in late-game situations, the scoring of goal is precisely the moment when a user most wants/needs to bring on an extra attacker or a fresh defender. Given the relative infrequency of stoppages (15 minutes of game time can run off the clock in a flash) and the difficulty (in H2H mode) of toggling to the substitutes panel while the ball is in play, it would be hugely helpful to be able to use the few seconds while a replay is running to queue a substitution. These are modest asks from a technical standpoint and would make gameplay both more realistic and more tactically interesting.1440666fd7e443ec11 hours agoSeasoned Ace223Views2likes5Comments[Recruiting] GOG TheHelix | 124+ OVR | Top 500 Worldwide | 10K Gems Weekly
Looking for an active and competitive FC Mobile league? GOG TheHelix is currently recruiting dedicated players who want to compete at a high level and be part of one of the largest FC Mobile communities. Requirements 124+ OVR • 1200+ Activity Points per week • Active participation in league activities What We Offer 💎 10,000 Gems every week 🏆 Top 500 Worldwide league ranking ⚽ Daily League vs League tournaments 🌍 2,000+ member FC Mobile community 📈 Competitive and active environment 🎯 Organized management and events 🚀 Opportunities to grow and move up within the community Our League Family 🥇 GOG Playmakers — Top 100 Worldwide 🏆 GOG TheHelix — Top 500 Worldwide ⚔️ GOG HellDivers — Top 1000 Worldwide Whether you're looking for serious competition, active teammates, or a long-term FC Mobile home, GOG has a place for you. Interested? Leave a comment or send me a DM and we'll get you set up.4Views0likes0CommentsPROTEST BECAUSE THE CHALLENGE WITH SOLSKJER IS TOO EASY
Dear EA, Your generosity is known throughout the world, but this time you’ve gone too far. The Solskjer Challenge was a piece of cake, and the prize pure gold—which makes the whole thing deadly boring. Make it a little harder, for God's sake. For example, in the next Challenge, set the reward at 150 gems (which is already a lot), 100 shards, and to get them, the player would have to sell one of their kidneys. I think that’s fair and right. Thank you, and I hope my request is heard. P.S. If the kidney is not eligible for the exchange, I can also offer 30% of my liver, provided the animation for the transplant doesn't take more than 10 seconds of match time.alefantos21_00715 hours agoNew Traveler35Views2likes4CommentsWhy Does the Game Feel Rigged After the Season Reset?
Why does the game feel so much worse at winning and keeping possession after the season reset? The weekly event final against the Real Madrid AI is also ridiculous. How is it possible for them to be so much more immune to challenges and so much stronger physically? I’ve even had situations where the ball suddenly seems to jump straight to the opponent even though my player was clearly the one in possession. Seriously, EA, what is going on? Why does playing against Real Madrid feel less like playing football and more like fighting Jinpachi from Tekken?109796598621319516 hours agoRising Novice5Views0likes0Comments- b4fapa7jhv2l17 hours agoTraveler2Views0likes0Comments
- 7Views0likes0Comments
Better Animations and Goal Celebrations
The goal.celebrations are trash. We're tired of seeing one celebration all the time. And we need better player animations. Different shots and pass animations. Sometimes you'll see the players shoulders held high, like wtf. Game currently feels robotic. Pls fix it.kxg04ir4yymg20 hours agoSeasoned Newcomer3Views0likes0CommentsFeedback.. FC Mobile Has Gone Too Far — Listen to Your Players
FC Mobile — Player Feedback and Complaint Subject: FC Mobile Has Gone Too Far — Listen to Your Players To the FC Mobile development team, I am going to be completely honest: I am extremely disappointed and angry about the current state of FC Mobile. The monetization has become excessive. The prices of packs, drafts, and premium content are completely unreasonable. The amount of money players may need to spend just to have a realistic chance of obtaining a top-tier player is simply absurd. When compared with the main EA SPORTS FC experience, the difference is extremely frustrating. Seeing players obtain high-quality players for a few dollars in the main game while FC Mobile can potentially require $100, $150, or even more to chase a desirable player makes the Mobile experience feel extremely unfair. Players are not against spending money. We are against spending huge amounts of money without receiving reasonable value in return. But monetization is not the only problem. The game itself needs serious internal optimization FC Mobile has become increasingly heavy and uncomfortable to play. The player movement feels extremely slow, heavy, and unresponsive, and this has a direct impact on the gameplay experience. Players sometimes feel like they are carrying enormous weight when turning, accelerating, changing direction, or reacting to the ball. This isn’t simply a matter of personal preference. The game needs serious internal optimization and technical improvements. Please investigate the game’s performance, responsiveness, animations, player movement, input delay, and overall engine optimization. We should not need a powerful device and a perfect connection just to make the players feel responsive. The community is becoming increasingly frustrated There is also a much bigger issue that should not be ignored. There are massive complaints and criticism within both the Arabic and Western FC Mobile communities regarding monetization, gameplay responsiveness, player movement, rewards, and the overall direction of the game. If the current direction continues, a significant portion of the FC Mobile community may eventually stop playing altogether. Players can tolerate mistakes. Players can tolerate bugs. Players can even tolerate expensive content to some extent. But when the community repeatedly complains about the same problems and feels that nobody is listening, eventually players simply leave. Please don’t wait until the community has already abandoned the game before taking action. FC Mobile has a huge and passionate player base. People complain because they care about the game and want it to improve. What we are asking for: Seriously reduce the prices of packs and premium content. Improve the value and rewards of drafts. Provide more reliable ways to obtain top-tier players. Improve pack value and transparency. Perform serious internal optimization of the game. Improve player responsiveness, movement, turning, acceleration, and animations. Investigate input delay and the feeling of heavy gameplay. Listen seriously to feedback from both Arabic and Western communities. Stop making players feel like they are being monetized at every opportunity. We understand that FC Mobile is a business and that EA needs to make money. But there is a huge difference between reasonable monetization and making players feel like the game is designed primarily to extract as much money as possible from them. Please stop treating your players like unlimited wallets. We want to enjoy FC Mobile. We want to compete. We want to build our teams. We want to spend money when we believe the content is worth it. But we also want to feel that our time, effort, skill, and money are respected. Right now, many players do not feel that way. Please listen to the community before it is too late. We don’t want to abandon FC Mobile. We want you to give us a reason to stay.Abdallah442023 hours agoSeasoned Newcomer42Views3likes3CommentsExigir unos cambios del juego
Hi EA Devs! FC Mobile needs a permanent offline Master League against AI to play full seasons, win/lose points, and lift the cup. Player customization feels dead; update the boot catalog and kits. We need more match quests, better refereeing, dynamic weather, and fixed H2H lag with fair rewards. Finally, add next-gen graphics, real net physics, a free transfer market, cinematic stadium intro scenes, and multi-angle match replays to make it a top-tier title. Thanks for reading!gxyb4gfdwc2k1 day agoNewcomer7Views0likes0CommentsMy trigger run isnt working.
hello EA, for last couple of seasons my accounts trigger run isnt working. Even after reinstalling or restart or everything thats not working. Without it i can’t play my 100 percent. Do anybody know how to solve this or facing the same problem like me. I need a solution for this quicksvlop84kmp7x1 day agoSeasoned Newcomer5Views0likes0CommentsSolskjaer challenge too difficult
Hi EA I don't know which Einstein comes up with such challenges.. in real life 18mins is a lot.. not jn FC mobile terms and you expect an average player to score 4 goals and that too with a particular player, instead just title the button as 'You can't win' and do away with it. With all the crap you through at us, now it's even more demeaning when you look at the rewards.. what would one do with a 118 card other than through it jn shards xchg without even using it.ngivz0f1ql1q1 day agoSeasoned Hotshot25Views0likes2CommentsSenseless skill level allocation
Isn't the game supposed to mirror real life football atp I'm comfortable with most things except the skill abilities of the players How do player's like Mbappé, Ødegaard , Kvaratshelia have 5 star skill moves But players like Messi ,Luis Diaz , Wirtz and Olise and Yamal are on 4 star by default it really doesn't make sense Messi literally plays like both Maradona and Requelme they're both on 5 star but Messi is not?? Olise and Yamal play more like Di Maria and Quaresma but they're also on 4 star it's not fair and it really doesn't make any sense There's obviously a difference between skill moves and dribbling...Dribbling is way harder because it's unplanned and it's more like a reflex action I think most will agree with meot6lnxmrc2hp1 day agoRising Novice26Views0likes2CommentsPlease Fix
I don't care about the dead market as much -- but it is the shard system. When I get a half decent player, but he doesn't fit my squad, I can only shard him for a fraction of the price; you need to up the value we can shard players for. Or introduce a trade system where we can trade a high valued card or multiple high value card for a card that we want. I understand you need to make money, but it's starting to get annoying when I can't even come close to getting even one card that I want; being able to acquire good players has become impossible.oiljbk3scoc11 day agoSeasoned Newcomer27Views2likes2Comments
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