Forum Discussion
Developing a PC or console game comes with significantly fewer compatibility issues to worry about, and you also get access to more powerful hardware compared to mobile devices, where the majority will have low- to mid-range phones/tablets. This game will always have a lot fewer features when compared to FC xx (insert number here)
Seasonal resets have been discontinued for now, and given the current direction of the game—particularly when considering the Asian version and its current state—it seems unlikely they will return anytime soon.
That said, the game isn't without its problems. There are still bugs, design flaws, and other issues that need to be addressed. Some bugs or issues are easy to fix, some others not so much. Food for thought.
If some of those “issues” are intentionally added, then the fix is simple: just remove them.
Not every bug is an accident — some are clearly there to “adjust” the experience.
Getting rid of those would instantly solve half the frustration in this game.
- dzrtr13 days agoNew Ace
Bug is an unintentional consequence of the coding flaw.
Design deficiency and deliberate logic are different to bugs, dont mix them together.
- ECashGrabberA13 days agoRising Rookie
True, but some of the worst “bugs” are the ones designed to look like bugs — that’s what I originally meant.
Should’ve put quotes around “bug” earlier, might’ve avoided the confusion.- dzrtr13 days agoNew Ace
You can’t really call it a bug—by definition, if it’s intentionally designed, even with flawed logic, it’s a feature, whether the community likes it or not. The real discussion should be around whether that feature enhances or undermines gameplay and enjoyment.
This is exactly why so much noise gets in the way of useful, constructive feedback reaching the developers or product owners—who, at the end of the day, are more focused on protecting revenue streams than aligning with community sentiment.
Also worth noting: FCM follows a typical agile delivery model, where the goal is to ship an MVP (Minimum Viable Product)—in this case, a functional core game. Most improvements and quality-of-product fixes come later as incremental add-ons (that's the Agile framework 101 for you). So call things as they are, not as what you perceive them if you want to be heard (constructive and emotionless feedback).
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