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raufara's avatar
raufara
Seasoned Newcomer
4 months ago
Solved

Pack luck

I don't know whyy but even after playing FC mobile daily we're not able to pack a good player. This is injustice for those who are dedicatedly working hard in the game. If this continue to happen me and most of players like me willl soon give up playing this game.
I request EA to give equal distribution of pack luck to all the players. 

  • everyone has equal pack luck mate - the odds are clearly shown in the packs - they are just terrible odds ...

4 Replies

  • everyone has equal pack luck mate - the odds are clearly shown in the packs - they are just terrible odds ...

  • mendozzamagic​ read carefully

     

    Your confidence acompanied with a short response shows the lack of attention you have with in the game. The majority of users can agree when I ask you these rhetorical questions. Why is odegared a constant player that alot of us pack? Why do the majorty of users pack 83 rated players and below, rather than 85 or higher, when infact there are more 85-84 rated cards combined than just 83 rated players? Why recently when team of the season came out the majority of people kept packing the same 92 93 and 91 players, if you watch pack openings on YouTube and read the chat on twicth streamers almost all of them have packed the same diplucates. These questions arent  a matter of a guessing game from me but a obersvation and a overall conclusion of the average user experience. Seriously ask yourself, if it was really a matter of chance and only chance, than how come so many of us packed the same team of the seaon packs? Why is the higher rated card not packed to the point its put in duplicates but the same low rated card is consistly packed to the point it is in our duplicate section. That obervation alone isnt chance, a lot of us packed Gold odegard which is one player but the same isnt with gold Mbappé, both are one card out of many but somehow we all keep packing one over the other. Millions of players have this game but the ratio from the amount of users vs what they pack isnt as diverse as it should be. More players should mean more diverse pack opening and also the opposite (packing the same thing over and over again) but that isnt the case, you have a wide pool and within that pool only factor is happening. Mathimatically it doesnt add up. Chance would mean both ends of the spectrums would happen with in this wide pool, once again the specturm is more people packing diverse packs and at the same time packing the same thing again, we should see both things happening when you have more players join the game but we only see one end of the spectrum going up. 

  • i0812lrv818t's avatar
    i0812lrv818t
    Seasoned Novice
    3 days ago

    Exactly the point bro. EA won't reply to this as they know that what you said is a fact. I am 100% sure there is a condition in the coding that is certain thing is not met, just give the same repetitive player in return. I personally is opening 3k gems pack 105-111 OVR almost daily and 80% of the time in get 105 Vogt.. This is unfair. There are lot of player in the pool, why can't I get different player, but most of the time get the same player.  This can't be probability, this is pure condition based coding. I agree that there is a 50% probability of packing 105 over player, but how come the same player,  why not a diffrent one from the pool... this is not how probability works. Also the probability of 107 Ovr player is 12%, meaning out of every 8 pulls , probability of 107 ovr is 1 out of every 8 pulls ... but this never work, it always on the negative side. 

  • Pack luck isn’t rigged—it’s just probability. Like the lottery or gambling, the odds are stacked against you. Most guides lay out the expected minimums—usually 5- or 10-shard pulls, depending on the event. Anything better is borderline miraculous.

    WRT: “The probability of a 107 OVR is 12%, so I should get one every 8 pulls.” That’s not how probability works for store items. You have a 12% chance each time you open a pack. It doesn’t stack or guarantee anything—even after 100 tries, each pull is still just a 12% shot.

    Some events, I end up pulling the same cards over and over. Other times, I get every card from the pool—but it’s almost always the lowest OVR one. There might be some conditional logic to nudge players into getting that “first” card in the range, but overall, the system’s clearly built to hand out the lowest-tier pulls (where displayed probabilities literally tell you why you wont get a higher card most of the time).

    One guy on our Discord opened nothing but 103s during almost the entire Aqua/Inferno event—then suddenly pulled 109 R9. Now in the current event? He’s getting 104s like clockwork. We keep joking he used up all his luck for the year. Hahah

    So yeah, if you land a top-tier card, grab a lottery ticket—you’re clearly on fire.

    And as for streamers—it’s showbiz. They mostly pour money into the game, so their “luck” is just high-odds brute force. It’s not magic—it’s math, and marketing. The more subscribers and views they have, the more they typically make....

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