Forum Discussion
mendozzamagic EA_Pulsar pls help on this
jobjjobj thanks mate I have passed it on … as always though, video is better if you have it
(and yeah - I have found a dead spot or the right wing where it just doesn’t seem to pass - although, every time I press record a miracle occurs and every pass works 🤣)
- jobjjobj2 months agoSeasoned Hotshot
https://youtu.be/lRf8Aj4ints?si=EEI_lYBj6aIjph1b
Shows how
- Driven passes never register as driven
- Fast swipe shots go slowlly
- Players dont sprint
- Touch passing broken
- Chance algo against a lower ovr ensured a draw. So many "designed to be unscorable" good chances.
- Bad first touches and unpredictable input delay
- Ball slow in the air
- 1440666fd7e443ec2 months agoSeasoned Ace
100% to all of these.
- 1440666fd7e443ec2 months agoSeasoned Ace
I just want to emphasize #5 & #6 (jobjjobj’s post). I
n the last month, so-called “good chances” have become much, MUCH harder to score. In fact, I wouldn’t rate them as “good” at least half of the time. My players inexplicably take bad touches, move more sluggishly, fail to accurately complete skill moves and miss previously easy-to-convert shots at a much higher rate than a month or so ago. Two months ago I was at +50 FC champions. Last month I was at +20. This month I’ve not been able to reach higher than +12. The quality of my team has kept pace with my opponents, but I see FAR more possessions where a failed outcome seems almost predetermined and where supposedly “good” chances are marred by unpredictable player performance that has nothing to do with my inputs. VSA used to be the most reliably consistent (if repetitive) aspect of Division Rivals, but this has changed dramatically to where it feels rigged nearly 50% of the time. I now find it almost as frustrating as MM (which is saying something!).