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Hey EA, will this ever be addressed. It's a huge issue that needs fixed.
- 2 years ago
I hate to use the term, but its a game killer.
I can literally have the best secondary on paper, and it means nothing. I tested a theory by having an X-factor at each corner, star or above at each safety position, and that team in Franchise ALWAYS finished between 30-32 against the pass. With the CPU attempting 40+ attempts per game, their per game average is almost always inflated.
On the other hand, the same defense gives up less than 70 yards of rushing per game, with the cpu averaging less than 15 carries total per game. I tested ANOTHER theory and had a d-line with no one above 70 ovr to see if the big gains against the weak d-line would entice them to run more. Nope. In one game i looked over, despite averaging 8.3 yards per carry over 9 carries, the cpu threw 43 times.
It's kinda odd on PC that modders have already fixed this issue, yet console gamers are left in the wind. But as many of us believe, if it doesn't have an impact on MUT, EA doesn't care.
- cischris62 years agoRising Novice
Another person here with same issue. Really takes enjoyment out of game when there is no strategy to CPU play calling. They could be averaging 6 yards a carry and passing below 50% with a poor QB and be in a tight game and still throw 65-70+%
i don’t have an issue with a team passing more if they are trailing in the second half or the run game is getting shut down totally and pass is successful but there seems to be very limited logic to play calling.
Also to add on to something I mentioned earlier no matter how poorly the QB is playing they will never get benched. There’s still no logic in the code to bench a poorly performing QB for the CPU.
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