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TyroneJackson31's avatar
11 months ago

I CAN BARELY RUN THE BALL SINCE THE UPDATE

Since the update, my players overall are a lot slower. I can barely spin with my players anymore. The defensive players even on bad defenses feel overpowered now. My quick running backs seem slow and heavy footed now and now my running backs are tired after one play. One of the key things that was promoted during maddens promotion was running the ball, this has gone from being great to terrible. Please fix this or at least give an option to go back. 

6 Replies

  • I have not seen this. I played right after the update, off-line franchise, all-madden and both my backs had 100+ yards in the game. My defense got six sacks, but my secondary is still feeble. Pass defense is rough to say the least in this game.

  • john3221's avatar
    john3221
    11 months ago

    Hi need running tips from anybody please help. Thanks in advance.

  • I'd really like to know if anyone else is having this problem? I use Matt10 sliders on All-Madden for my franchise, and the game has gotten nearly unplayable since the update. The CPU has been doing absolutely insane things since. Super glitchy; weird behavior on both sides of the ball; overpowered tackles, runners like a pinball machine, making absolutely every catch (CPU CTH AT 35), just nuts. Readjusting sliders is not helping. Is literally anyone else experiencing this???

  • jonesyskins's avatar
    jonesyskins
    New Traveler
    11 months ago

    In my second off-line franchise year, all-madden and default sliders, I only loss one game and won the super bowl. My rookie RB won the rushing title, my backup RB was second and McCaffery was third. My WR won OPOY with 24 TD and over 1700 yards. My QB (Drake Maye) throw 39 TD's with 5 INTS. Offense was number one in scoring and rushing. Defense had 65 sacks for the year, number one against the run and 32nd against this pass. My pass defense was a complete mess. Turned every game into a track meet. So I would try to slow the game down with the running game. My base offensive set is I formation, swap TE with O-lineman and swap WR with run blocking TE's. Fast RB's with fast O-Lineman that can hit that second level downfield. Determine the running lane pre-snap or motion a running lane open. Got to have a fullback with 90+ lead block, 80+str, 70+ awareness. My other running formation is 3 WR left, one TE and one back. My backup RB gained over 1400 yards from this formation and my WR won OPOY from this formation. I am a scheme guy, my old fingers can't work the sticks like you young guys. I only control the QB, returns on kicks or interceptions. That's it. Everything else is based on scheme. 

  • Jokill05's avatar
    Jokill05
    Rising Traveler
    11 months ago

    that would depend on the player. some have agility, some dont. spinning is a player by player kind of thing. i am not seeing the fatigue aspect.  i left it on 50 and they seem just fine.  i haven't adjusted anything except for the cpu acc and wr catch to 40.  55 on all my penalties except roughing the passer. i like the running now.  it's more challenging and you need to pick when to set up the run vs pass.  can't do them all day.  either one.  

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