Ratings in game & franchise potential ratings
The rating system is off.
The superstar traits needs to be dropped during in game use. It should not even have a setting to turn it off or on. It should be forced off, and the ratings adjusted to amend the offset. Superstar traits should only be a guide for arbitrary trade value and Free agent value in franchise mode for elite players, or players who have those capabilities.
A new rating system needs to be established & a precedent set that does and will not ever change. I see what you guys are aiming to do, but it's off when a 77 overall rated players have superstar abilities doesnt seem logical we are saying that an above avg player has an ability as a superstar. If you take the traits out and make matchups based on how good one player is compared to the other, while understanding that just bc you are elite doesn't mean a lesser rated player can't beat you from time to time but mostly the higher rated player should win.
My example would be wr vs db: depending on the route called a wr can beat dbs, with dependence on what coverage the dB is in man or zone or if the Wr moves around alot in formation or in different offensive sets.
Lt vs RE unless it's elite on elite usually the LT wins the matchup, we see weak LT get dominated by better RE's.
Establish a potential threshold this is mainly for franchise modes. Like the thing that guys are doing when they build teams in franchise is finding lower rated guys w elite skill ratings then they will train them for full seasons making them elite by getting there awareness up, this does not happen often in NFL. A 50 overall rated player should top out at a low end back up at say 65. No way should he be able to progress to 99.
Offer a potential max of about 10pts for players ranked 60 or below, so a 50 at best could only rise to a 60, and a 60 at best could only reach 70, this would be for all vets & undrafted players within the 1st 4 years to start their careers.
Rookies ratings should be capped at 75 tops 76 and that's the 1st overall pick. Top 15 picks should have a max potential threshold of about up to 20pts, bc they can often reach superstar levels.
Pick #16 to end of 2nd rd max threshold up to 15pts
All other rounds would be 10 in line w the vets & undrafted players.
Rookie draft ratings coming in should fall btwn 60 - 75, or 76.
I suggest a rating like i have stated above in order to keep franchise rosters uniformed and balanced, and to prevent things like what's happening in my next sentence.
In Franchise mode, we often see teams loaded w 99 overall players, plz show me a NFL team with all elite players at every positions? With the ability to afford them all within their salary cap structure.
Speed ratings dominate madden, speed kills yes, but just bc a corner back is fast doesn't mean he excels at the corner back position, and the same for WR, just bc this 5th string practice squad WR has 99 Speed, he should not be able to be used in game as some secret weapon. We see fast wr all the time in NFL never amount to good NFL WR. Guys use these methods as was to exploit the game. It makes ppl just not want to play it bc it's not realistic at all.
I know ppl always bring up the nostalgia of the older madden games, but their is a point to it. The late 90s to late 2000s madden had the ratings crushed and overall gameplay that made madden the iconic game it is today, but kinda like the dallas cowboys madden is living of that hype from yester year and the guys who can remember what those games where like dont want anything to do w these new iterations. Wr vs Db & defensive linemen vs offensive lineman matchups where amazing, even tho guys like jevon kearse would ruin your life. The developers need to go back and play these older games on original Playstation & original Xbox, I'd suggest from madden 99 to at least like madden 08, but up to madden 2012 if they can stomach it. The best madden of all time is consensus prly madden 2000, just listen to the intro, if that don't make you wanna play some football and get madden back to where it was, then nothing will.
Playing against cpu on all madden in any of the modern installments is a feat that I don't recommend anyone trying. Their reaction time is way to heightened, their interception rate is ridiculous. Ppl want a tough challenge no doubt, but and inevitable defeat time and time again is just not fun, and not worth playing.
I think to fix madden it needs to be taken back to it's roots back to the bare minimum where the game play vs cpu is the precedent and then the head to head action will fall in line.
I have more topics to come, as I have been testing 25 and just from my recent experiences with some of the latter versions that seem to show all the same tendencies and we just don't like it, nor do we want that.