Suggested Gameplay Slider Set for Live Games or Gameplay Testing
I'm dropping this suggested gameplay slider set for use for live game play and/or gameplay testing. I use these for my franchise playthroughs, But I do admit they work better for the Madden games the still use the Overall Game Speed Setting in the Game Options, such as Madden NFL 17. Read my previous post below to understand my reasoning for my choice of slider set.
Previous Posts:
Custom Personnel for Special Teams Units & Game Option Penalty Settings Request - Answer HQ
Re: Overall Game Speed Setting Request (The Fix for Player Leverage and Ball Spe - Answer HQ
Madden NFL Simulation Slider Set | |||
Slider | CPU & Hum | Game Options | |
QB Acc | 7 | Skill Lvl | All-Madden |
Pass Blk | 0 | Play Clk | On |
WR Cth | 25 | Acc Clk | On |
Run Blk | 0 | Min Clk | 20 |
Fumbles | 0 | Auto Str | Off |
Rtn Time | 0 | Ball Hwk | Off |
Int | 25 | Swh Ast | Off |
Pass Cvr | 0 | Injuries | 1 |
Tackle | 0 | Fatigue | 75 Note: Adjust this number based on your preferred quarter length. 75 is good for 7-to-8-minute quarters. |
Kick Pwr | 50 | All Pen | 1 |
Kick Acc | 0 if Madden is not using the FrostBite engine. 40 if Madden is using the FrostBite engine. | Gm Spd | Very Slow Note: Very Slow is suggested, but user preference is fine too. This option is only available for older Madden games like M17, M18 etc. |
Punt Pwr | 50 | ||
Punt Acc | 0 if Madden is not using the FrostBite engine. 40 if Madden is using the FrostBite engine. | ||
Spd Thr | 0 | ||
Sub Rate | In: 96, Out: 95 Note: Adjust these numbers based on your preferred quarter length. In: 96, Out: 95 are good for 7-to-8-minute quarters. Note 2: Applying these sub-rate numbers for CPU controlled teams in franchise does help the development of backups as the franchise plays out. Doing this is suggested but can be tedious to set up. So, it's not required. |