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GratefulDEAd9588's avatar
GratefulDEAd9588
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9 days ago

Game requires tuning to in-game injuries.

There are way too many stoppages in play where a player is injured, but will return to the game. However, if I lower the injury slider then my team will rarely ever experience a player having a multi-game injury. There should really be no more than a handful of stoppages in play per game for injury. And one of these stoppages should sometimes result in a multi game injury for a player.

2 Replies

  • GratefulDEAd9588's avatar
    GratefulDEAd9588
    New Hotshot
    8 days ago

    Yes. I do know these issues. But like I was saying, there are far too many stoppages in play for insignificant injuries.

  • The clock resumes after a player is injured in the NFL, unlike in Madden, where the losing team has 3 injured players under 6 mins left in the game to cheat the clock. You know, the game where the FG angle is so bad you can' t tell if it's wide or not?  A game that has no weather forecast? Or the game where the ref always faces the wrong way when calling a penalty, or when the coach the penalties is not on is showing up angry on the sidelines? The game where a team can run 5 plays between 1-2 minutes left in the half, but after completing a pass with 29 secs left inside FG territory cannot manage to spike the ball or run another playoff to stop the clock? That game? 

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