🔥 All-Madden Franchise | True Sim | No Abilities | Smooth Gameplay
Looking for competitive yet realistic players to join our All-Madden Sim Franchise League! We play with no abilities, focus on authentic football gameplay, and keep things smooth, fair, and drama-free. Rules emphasize football IQ, sportsmanship, and commitment to sim play. Perfect for gamers who want a pure football experience without cheese or exploits. 📅 Advance Schedule: 48–72 hours 👥 Platform: Crossplay compatible 💬 Communication: Discord required add koozee3322 for serious inquiries 🏈 Join if you’re ready to ball the right way!13Views0likes0CommentsFeature Request – “NFL Eras Mode” for Madden NFL 27
I would like to propose a new Franchise feature for future Madden titles: an “NFL Eras Mode,” inspired by the successful Eras system in NBA 2K. This mode would allow players to begin a Franchise in a selected historical NFL era and progress forward through time with authentic league evolution. The goal is to create a living football history experience where users can relive, rewrite, or completely reshape NFL history. Core Concept: Players select a starting era (e.g., 1980s, 1990s, 2000s, 2010s) and begin Franchise Mode with: Real teams, uniforms, and rules from that time period Accurate rosters for that era Era-specific presentation (broadcast overlays, commentary tone, stadium atmosphere) Key Features: Historical Draft Classes Real incoming rookie classes by year (e.g., 1998 Peyton Manning / Ryan Leaf draft, 2000 Tom Brady draft) Ability to follow or alter real draft outcomes Dynamic League Evolution Rule changes over time (e.g., passing emphasis, defensive restrictions) Salary cap growth and contract evolution Team relocations and expansions (e.g., Texans, Rams, Raiders) Era-Based Presentation Broadcast packages styled by decade Commentary referencing historical context Visual filters and stadium authenticity Franchise What-If Scenarios Rewrite history: prevent dynasties, create new ones Control multiple teams or simulate league-wide outcomes Legacy Tracking Track alternate NFL history across decades Compare user-generated outcomes vs real-world records Why This Matters: This feature would significantly deepen Franchise Mode by adding historical immersion, replayability, and long-term engagement. It would appeal to both older fans who want to relive past eras and younger players interested in NFL history. It also creates a unique differentiation opportunity for Madden by expanding beyond modern-day simulation into a full historical football sandbox. Thank you for your consideration.50Views2likes1CommentALWAYS RAINING in Franchise mode PS5
PLEASE!!! PLEASE!!! PLEASE!!!! It is ALWAYS heavy downpour rain in EVERY SINGLE outdoor game I play in franchise mode. If it isn't possible to Fix this glitch in Madden 26 on PlayStation 5, give players the option to turn off weather completely. This is absolutely ridiculous and I know I'm not the only one experiencing this problem. I spend good money to play a game and something as stupid as weather shouldn't be a big problem to fix.48Views0likes0CommentsFranchise Mode
I have played franchise mode since the beginning and love it. But there are so many things that could make it better. Coach mode wasn't a massive improvement for so many reasons but the sake of this post is things that need to be corrected in this year version. During the draft myself and the other users continually have an issue where we try and draft a player with plenty of time left and we will get a message saying "your time has expired your staff drafted for you". It happened to myself and another user on back to back picks. Also team builder was an amazing addition but it refers to the team builder teams as Chicago. Last year it was home team or visitor team. I turned off the commentary because of it. I know you can't say every city but home and visitor would be better. We should be able to do better with the weekly strategies. An example is if your 6 player focuses run out you have to select it again and for the current week it is a waste of a use, it won't take effect until the next week. These are just a few and I will start a new post with suggestions for next year's game with hopes it will be read.50Views0likes0CommentsMadden 26 Franchise Gameplay Problems
All of the fixable problems I have run into in Madden 26 so far. The truck stick doesn't work at all. Opponents' defensive players transport through receivers to intercept the ball, as well as D-linemen transport through my blockers. Once a play is done, I try to hurry up my offense, but it doesn't work. Not being able to change who is on my kick off return formation, which lead to my best DB getting injured and out for the year. An odd thing that doesn't make sense is why there are such strong winds within a closed-roof stadium. Had a WR in motion pre-play, and they ran into my TE, which forced them offside. While tackling a QB, the slide animation happens, allowing they to exit the tackle and gain more yards. WR/TE's catching balls through defensive players.176Views1like1CommentFeature Request: Let Us Re‑Draft REAL Rookie Classes
I think Madden is missing a huge opportunity with Franchise mode. Every year we hear about a “new draft presentation,” which is cool, but at the end of the day we’re still drafting a bunch of generated players. Meanwhile, the real rookie class—the one everyone actually cares about—is locked to whatever order they went in that year. It would be an awesome addition if we could reset the upcoming rookie draft in Franchise and participate in it ourselves. Imagine starting Madden 27 and being able to run the 2026 draft your way. If I want to take Fernando Mendoza wherever I choose instead of where he went in real life, I should be able to. That’s the fun of Franchise: rewriting history. Being able to draft the real class each year—not just fictional players—would take Franchise immersion to another level. It would make the draft presentation actually matter, and it would give players way more control over how their league evolves. This would be a badass feature and something a lot of Franchise players would use.31Views0likes0CommentsAbilities still reset
Is anyone having the issue with abilities resetting on each player after every game or when you leave the franchise mode? This happens to me in online leagues and also in my own offline franchise. It almost makes my franchise unplayable because I have to reassign my players abilities after every game and even after I complete my weekly strategy. EA please help!!34Views0likes0CommentsMadden 26 Franchise Feedback Review (For Madden 27)
Franchise Mode Feedback Understanding that EA will most likely wont review this feedback, I wanted to share my perspective as someone who has played Madden’s Franchise mode for a long time. After spending a significant amount of time playing Franchise mode, it’s clear that this year’s Madden has taken a positive step forward in several areas. There have been meaningful improvements that show progress toward making Franchise a deeper and more enjoyable experience. However, there are still areas where the mode could be improved to better reflect the strategy, realism, and long-term depth that many Franchise players are looking for. The following feedback outlines several features, fixes, and quality-of-life improvements that I believe would strengthen Franchise mode and improve the overall Madden experience. These suggestions focus on areas that could make roster management, player development, gameplay realism, and immersion feel closer to the real NFL while also making Franchise mode more engaging over multiple seasons. Stat Tracking & Player Evaluation Improvements Franchise mode needs deeper statistical tracking to better reflect real NFL performance and improve player evaluation. Pass Breakups (PBU) Rename the current Pass Deflections stat to PBU (Pass Breakups) to match official NFL terminology. Defensive Back Advanced Stats Yards Allowed Catches Allowed These stats would allow users to better evaluate cornerbacks and safeties. Defensive Line Advanced Stats QB Hits Pressures Practice Squad Improvements: Add an option that allows veteran players to be placed on the practice squad like in real life. This would provide more roster flexibility and strategic depth. Injured Reserve Bug Fix: There is currently a bug where players placed on IR cannot always be activated even after their injury period ends. Equipment Updates Mouthpieces Baggy long sleeves Hand warmers Pads Camera & Presentation Improvements: Add more broadcast-style camera options for gameplay and improve camera options for users who prefer simulation-style Coach Mode. CPU Trade & Roster Logic: CPU trade logic CPU player release logic CPU draft logic Running Back Pass Blocking Issue: Running backs sometimes fail to engage defenders in pass protection and allow rushers to run straight past them. Quarterback Gameplay Additions: Improved QB Sneaking Add animations where quarterbacks dive forward over the pile, similar to real NFL QB sneaks. Pump Fake While Scrambling Allow quarterbacks to pump fake while running outside the pocket. Weather-Based Equipment Presets: Add automatic equipment presets based on game conditions such as cold weather games, rain games, and prime-time games. Currently, coaches and players sometimes wear unrealistic gear (such as short sleeves in snow games), which breaks immersion. Formation Visibility Setting (Online Franchise): Add a setting that allows users to disable seeing the opponent’s formation. Rookie Draft Class Improvements: Draft prospects should have deeper background information including: Total college snaps played Combine invite status Expanded scouting reports In-Game Presentation Improvements: Add more broadcast-style stat updates during games such as: CB has allowed 2 catches for 18 yards today QB has been pressured 8 times Super Bowl Champion Recognition: Currently, the player profile sometimes shows “Super Bowl Champion” only for quarterbacks. This recognition should apply to all players on the roster regardless of position. Any player who wins a Super Bowl should have “Super Bowl Champion” listed in their career profile. Smarter AI Logic: Overall AI decision-making should be improved across both gameplay and franchise systems including: Play calling Clock management Trades and roster moves Player development Scheme & Coach-Based Abilities: Abilities should be tied more closely to team schemes and coaching staff. Currently every team can access the same top-tier abilities, which reduces team identity. For example, if a team historically develops offensive linemen well, their coaching staff could have development XP boosts for offensive linemen. Expanded Mentor Tag System: The Mentor tag already exists but only applies to a small number of players. The system should expand so players automatically gain the Mentor tag after a certain number of years in the league or after reaching career milestones. Team History Section: Add a Team History feature similar to the League History tab where users can view past season records, playoff results, Super Bowl appearances, awards, and key team statistics. Individual Stat Upgrade System: Allow users to upgrade individual player attributes directly instead of only improving broad skill categories. For example, a system similar to staff points where users could invest points into specific attributes such as QB accuracy or RB pass blocking. Draft Board Customization Improvements: Franchise mode should bring back the ability to fully customize the draft board order similar to older Madden titles. Users should be able to manually move prospects up and down the draft board to create their own ranking system. Team Lineup Presentation: Bring back full team lineup presentation graphics like older Madden games featured. Before the game or when a unit takes the field, show on-screen graphics displaying each team’s starters. Player Analysis Should Use Stats, Not Just Overall: When clicking on a player and viewing the analysis section, rankings and comparisons currently appear to rely mostly on Overall (OVR) ratings instead of actual on-field performance. For Madden 27, this analysis should be based more on real performance such as season stats, recent games, and league rankings so players are evaluated based on how they are actually performing. Rework or Remove Certain Abilities in Franchise: Some abilities feel pointless or too powerful and should be removed or redesigned, especially for franchise mode. Nothing in football should be guaranteed, and some abilities create unrealistic outcomes. Some abilities make sense, such as Quickdraw, since quarterbacks often develop faster releases as they gain experience. Another good example is Sleight of Hand. In franchise mode, it could increase the success rate of pump fakes overall instead of only working against zone coverage. On the other hand, abilities like No Look Deadeye do not make sense for franchise mode. No quarterback should have perfect accuracy on all cross-body throws up to 20 yards. Nothing in football is perfect, and abilities should reflect realistic advantages rather than guaranteed results. Abilities could also be more progression-based, similar to coach abilities with bronze, silver, gold, and platinum tiers. Players could upgrade these abilities over time based on their performance, making development feel more earned and realistic.80Views1like0CommentsSAVE NFL FOOTBALL GAMES !!!!!!
91 ovr goes 8-9 in sim the year before it was 6-11. Not to mention my offensive tackles give up 20+ sacks a year no matter what “abilitys” I run or what playbooks I use. Please ea give up the rights to make a football game this is just unacceptable I want an authentic game and I get cartoon **bleep**.31Views0likes0CommentsMadden 26
When is EA going to address the player abilities bug? It is super annoying that I have to assign my players abilities every single time a game is played. The game is almost unplayable because of it. I have to so this in every franchise. On and offline. Anybody have a workaround?34Views0likes0Comments