Forum Discussion
Thanks for putting this together and sharing your thoughts. It’s clear you’ve already spent a good amount of time with Madden 26, and feedback like this goes a long way in showing where the experience can improve.
The point about two-way players really stands out—if they’re in the game, their stats should reflect both sides of the ball. That kind of detail would help track performance.
Running the ball is another area that comes up often. When blocking assignments don’t hold up, the ground game feels off and limits the variety of ways to move the ball. On top of that, speed not matching what’s shown on player ratings is tough.
Fast players should feel fast, and when they don’t, it throws off the balance of gameplay. 👈This is a big one for me!
Animations can be frustrating, especially when defenders are in a position to make a clear play, but the outcome feels predetermined. Those moments can break immersion and make it feel like the game isn’t rewarding good decision-making.
Feedback like this is being passed along to the team, and it helps a lot to hear directly from players where the gameplay doesn’t feel right.
If anyone else is noticing the same things, jump in here and share your experience!
Cheers!
There is so much feedback on here every year and nothing is done about it. Do the Devs even read the complaints and feedback?
- EA_Shepard4 months ago
Community Manager
VegasBorn1717 I know it doesn't seem like it from the players' side. I play games daily and haven't given more feedback than I can remember. But yes. I see them talk about it daily. What changes and when it does i wish i had a real answer. We send feedback to the team all the time on what y'all would like changed so they do see it on a regular basis. This is one of the reasons i like these types of threads. Players provide feedback from the player's point of view and what they want in the games they play.
- VegasBorn17174 months agoSeasoned Ace
Sorry, I know it’s not your fault. We just don’t have anyone else to vent to. I just have a hard time believing they played the training camp and said ‘yeah that works’! I have asked for the last few years about the depth chart resetting during preseason games. And it still does it. We should be able to control the depth chart. Don’t understand why the game resets it for us during the 1st quarter of game 1, 2nd quarter of game 2, and 3rd quarter of game 3. That needs to quit. But this training camp needs fixed. And get rid of the bucket drop altogether. Fullbacks don’t block on the running back drill. QB’s throw moon balls and curve balls on the WR drill. It needs work bad. Just sayin. I’ll leave you alone. ✌🏻Thanks for the reply
- EA_Shepard4 months ago
Community Manager
VegasBorn1717 You are not alone. Those preseason depth chart resets have been driving people crazy for years. It is hard to test rookies or tweak your lineup when the game keeps auto-flipping your choices. If we are managing a team, we should be trusted to manage it, not fight against the system.
You are right about training camp. It feels like a missed opportunity. It could be a cool, immersive feature, but instead, it just ends up frustrating. The bucket drop is a weird throwaway drill, and the rest feels like it was not even tested with real gameplay in mind. Fullbacks not blocking, quarterbacks lobbing floaters like it's backyard football. It does not teach, it does not challenge, and it does not reward. Oh, how I miss backward football in the cold on the holidays!
You are not bothering anyone by speaking up. Feedback like this is what helps the community rally for change.
Out of curiosity, here are a few things I would love your take on:
- What would you want training camp to actually look like if they rebuilt it from scratch?
- Would you prefer more live scrimmage scenarios, position battles, or stat boosts tied to actual gameplay performance?
- Are there other parts of the Franchise you think need the same kind of overhaul?
Keep speaking up. It matters.