Madden 27
I'm sure someone is hiding these, but if you're in some way sensible, please take some advice, and dont buy the next game. I'd be willing to bet that streamers put in more hours in the game during drop week than the devs who test it. Which is why you'll keep being disappointed after your hype from getting a new roster update wears off. Just dont be a fool, to be honest. Unless you literally can't live without playing this game, which I'd advise you to talk to someone who actually cares about you if that's the case, dont buy this slop. If you have the willpower, hold out three months, and you'll have an infinitely better game in GTA 6. There's nothing Rockstar could do to GTA to make it worse than a Madden, in my opinion.Madden Franchise mode play with multiple coaches locally like CFB 26?
Me and my dad play CFB 26 Dynasty mode together all the time. One of us creates a Head Coach and then the other one creates a different head character at a different school. The way that we do it, one of us plays our game and does recruiting and all the things like that, then, after we finish the week, we hit ready to advance and give it to the other guy to play his game and do his stuff. This allows us to play together locally, since we only have my XBox. I would love love love if there was an option like this on Madden. We can make franchises together obviously but we can only play as player 1 and player 2 in the games that our one team has. It would be ideal to play both our favorite teams on the same franchise. EA please add this 🙏AI In Madden, a solution we can all get behind.
There has to be a way to make a more intuitive AI Defense. If you have all this real game data on past years; then it should be no problem to write a program where the AI predicts the next play the user will run based on the personnel group, yardage, clock situation, momentum, crowd, and past real game data. Not user data! This is important. If the AI uses real game methodology that gives the user a chance to be unpredictable even in our normal play calling sequences. In MUT and Single Game mode we don't want the AI to know that I've run a play 405 times for 20.1 average. But maybe in Franchise/Season mode it would be nice for the AI to "watch film" on our previous games to make us have to switch up our play calling by the end of the season. I know that that it would be far more enjoyable to be able to play against a slightly predictive defense than one that is way overpowered like the current All-Madden mode. Give us a slider to set the predictability. Just a thought2026 NFL Schedule Release
Hey football fans, It's that time of year again! The NFL has released the schedule for the 2026 season: NFL Schedules: Games, Times, Matchups & Tickets View the full current NFL schedule for the season. Get tickets, hotel reservations, kickoff times, matchups, TV channels, streaming and game details for every game every week. www.nfl.com Have you checked out any of the teams' schedule release videos? Personally a big fan of the Colts + Simpsons collab. What are your favorites? How did your team's schedule shake out?Madden 27 music requests!
Madden 27 song requests!! Smooth criminal Alien Ant Farm Lollipop - lil Wayne Sum 2 prove - lil baby Love me - Lil Wayne, Drake, Future Heartless - Kanye West Day N nite - Kid Cud I Headlines - Drake The show goes on - Lupe Fiasco OMG - Usher, will.i am.. KEALANI - Jordan AdetunjiNFL clock rules (sim) (injuries)
Hello. I am a long time nfl and madden fan. For competitive madden players this isn’t an issue. Due to most players being in mut where there are no injuries. Or head to head where there are few to no injuries. But in the sim community there are plenty of injuries. In the nfl, when an injury occurs, the clock is stopped for the player to be helped off the field. After that act, the clock will continue on the refs whistle. This is similar to out of bounds plays when it’s not under 2 minutes or under 4 in the fourth quarter. That is accurately projected in madden perfectly. Injuries in madden stop the clock completely and this rules is not accurately reflected from real life nfl football. If ea can please code it to where injuries on the field have similar clock functions to out of bounds plays it would greatly improve the sim experience. And make games feel much more smooth. Thanks for your time.Something needs to be done about match coverage
Towards the end of last year, it was O.P. defenders were darn near psychic. This year, it's bad...all the way around. Guys don't maintain proper leverage, hook Curls and 3 Rec Hooks NEVER properly "cut" shallow and deep crossers, quarter flats don't re-route the #2 receiver, allowing them to get up on the safety with a full head of steam. Mable and Buzz match, which were invented specifically to combat 3x1 formations...are ineffective and Cover 2 corners in cloud/squat/hard flats don't maintain outside leverage at all. Seam Flats get hung up chasing shallow crossers when they're supposed to be "delivering" to to (supposedly) cutting hook Curls with eyes on crossers from the opposite of the formation. Lastly, we're given ZERO variations from the stock cover 3 match, Cover 6 and 9. Any changes cancel the match assignment. We're not allowed to make "push, stump, or stubbie" calls. It's 2026, most teams run split field coverage nowadays. But here we are with stock plays that don't play their assignments right.MADDEN 26-27 IMPROVEMENT IDEAS
This is a thread I wanted to start so everyone on here can have their ideas seen and heard by EA_Shepard and other EA Staff while also having a single, organized place to share them. This in turn makes it easier to read and organize these thoughts in order to pass on to dev teams. Please be respectful and feel free to put down anything you would want to see in a coming update or in newer games to come. I'll start by adding these ideas: Downloadable Rosters & Draft Classes from past years for nostalgic Franchises. Customizable Divisions and Schedules like what is found in CFB (Great for Fantasy). Reincluding the option of Coaching Legends for Coach Mode (Also Great for Fantasy). Possibly reinclude custom facial uploads for custom coaches in Coach Mode. Revamped and reincluded Player/Owner Modes. - Ultimately to summarize this: For Owner Mode, I'd like to see Team Builder tied more exclusively to a new version of this where customization of everything from the ground up is key for the most customizable experience ever. For Player Mode, I'd like what little works well within Superstar to be tied to a new, revamped Player Mode, where the storylines and cutscenes are more included here, and less in other modes. This would include being able to choose an existing player within a franchise, and focus exclusively on their career; OR, create a new player and start as you would within Superstar. I'd like to see Team Builder weaved into relocation for all online modes and somehow introduced into offline. Inclusion of holding the L2/LT to Switch Stick to minimize switching by accident, especially while trying to pass rush. Include more cities and teams for Relocation. Cities where franchises already exist like Miami, LA, or Detroit, as well as new ones like Boston, Phoenix, or Birmingham. More Stadium options for Relocation. Reinclude Build a Stadium within Team Builder. I'm talking from scratch...not just editing the field. Reinclude the ability to edit and create more custom uniform combinations. Within the Edit Rosters section of the Creation Center, more flexibility to edit a player's contract, abilities, etc, would be nice. Better Training Camp - Introduce some ability to gain physical STR, SPD, AGI, COD, by introducing some of the game found in Superstar like the 3Cone, Weightlifting, 40YD, etc. - This is where mini-games shine. Make games open for more players to train and have them more focused on gaining skill points and less on XP and Rookie Reps. This is a great way to help maintain the physical ability of Vets, or take your high-level Superstars to the next level. Revamp Weekly Training - Make this less focused on mini-games and tie it more to Practice Mode and gaining XP/Rookie Reps. The way the have Wear & Tear worked into this is nice; Now just optimize it. Optimize Coach Central and Coaching Abilities. - It's a bit to type but my thoughts on this can be found in my "M26 Franchise Feedback thread" thread. I feel that's a pretty good start for now. Hopefully this is helpful for anyone that reads and I look forward to seeing more thoughts and ideas shared here!5.3KViews12likes295Comments
