Forum Discussion
VegasBorn1717 I know it doesn't seem like it from the players' side. I play games daily and haven't given more feedback than I can remember. But yes. I see them talk about it daily. What changes and when it does i wish i had a real answer. We send feedback to the team all the time on what y'all would like changed so they do see it on a regular basis. This is one of the reasons i like these types of threads. Players provide feedback from the player's point of view and what they want in the games they play.
Sorry, I know it’s not your fault. We just don’t have anyone else to vent to. I just have a hard time believing they played the training camp and said ‘yeah that works’! I have asked for the last few years about the depth chart resetting during preseason games. And it still does it. We should be able to control the depth chart. Don’t understand why the game resets it for us during the 1st quarter of game 1, 2nd quarter of game 2, and 3rd quarter of game 3. That needs to quit. But this training camp needs fixed. And get rid of the bucket drop altogether. Fullbacks don’t block on the running back drill. QB’s throw moon balls and curve balls on the WR drill. It needs work bad. Just sayin. I’ll leave you alone. ✌🏻Thanks for the reply
- EA_Shepard4 months ago
Community Manager
VegasBorn1717 You are not alone. Those preseason depth chart resets have been driving people crazy for years. It is hard to test rookies or tweak your lineup when the game keeps auto-flipping your choices. If we are managing a team, we should be trusted to manage it, not fight against the system.
You are right about training camp. It feels like a missed opportunity. It could be a cool, immersive feature, but instead, it just ends up frustrating. The bucket drop is a weird throwaway drill, and the rest feels like it was not even tested with real gameplay in mind. Fullbacks not blocking, quarterbacks lobbing floaters like it's backyard football. It does not teach, it does not challenge, and it does not reward. Oh, how I miss backward football in the cold on the holidays!
You are not bothering anyone by speaking up. Feedback like this is what helps the community rally for change.
Out of curiosity, here are a few things I would love your take on:
- What would you want training camp to actually look like if they rebuilt it from scratch?
- Would you prefer more live scrimmage scenarios, position battles, or stat boosts tied to actual gameplay performance?
- Are there other parts of the Franchise you think need the same kind of overhaul?
Keep speaking up. It matters.
- GVRH4 months agoRising Ace
I know you didn't really ask for my opinion, so my apology if this is unwarranted, but I think the mini games really shine in training camp, even more so than week to week training which can become tedious, especially within user leagues. It may be an unpopular opinion, but I think the mini games were fine last year and just needed some tweaking so they have some balance and work appropriately. If they were to redo anything, adding something like the 40y.d. and weightlifting like they've had in the beginning of Superstar would be a great opportunity to increase speed and strength for players. Being able to gain skill points in Training camp is greatly rewarding, especially to high overall or older players that take a ton of XP to level up. They adjusted that slightly this year offering 2 skill points for gold on a couple and I really like the thought of that and feel that's a good direction to go. They games just need to function appropriately is all. Scrimmage Scenarios would be best for week to week imo, where the amount of time/reps taken in scrimmage determines the XP gains, but also increases fatigue/wear & tear, and the chance of injury. Stat boosts are offered enough under the Coach Abilities, so focusing on skill points within Training Camp, Reps/HIgh XP Week to Week, and Stat Boosts for Coaching is a good more balanced approach.
Overall, just simply opening up the mini games within Training Camp making them available to train more players which gives them the opportunity to level up, allowing the choice of which minigame to play for each player, and adding the Superstar speed/strength/ agility training, and just making sure it all functions appropriately would be a very good start.- EA_Shepard4 months ago
Community Manager
GVRH There is no need to apologize; feedback like this is exactly what helps shape the direction of the game. I think you make some strong points about how mini games fit better in Training Camp than week-to-week training. A lot of folks feel that training can get repetitive in leagues, so tying scrimmage scenarios and XP gains to reps, fatigue, and even the risk of injury is a creative idea that actually lines up with the balance we try to keep between realism and progression.
I also like what you said about Training Camp being the best spot to push skill growth. Having the mini games reward older or high OVR players with that extra skill point boost makes sense, especially since their progression usually slows down. The thought of bringing back things like the 40-yard dash and weight room lifts from Superstar as ways to impact physical ratings like speed and strength would be a cool throwback, too.
Opening up mini games in Training Camp for more players and letting users choose which activity fits their roster goals is a simple but powerful idea. You’re right. The most important part is making sure everything functions smoothly so the rewards feel earned and fair.
Quick question for you: If you had to choose between more variety in the mini games and deeper long-term impact from the ones already there, which would you lean toward?