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Cowboysfan536's avatar
Cowboysfan536
Seasoned Rookie
2 days ago

Madden 27 Wish List

Gameplay
  • SS vs FS
    • Right now, if a player is SS or FS, it doesn’t change their roles gameplay wise. I’d like for SS to be the player who plays the hole area or the seam flat. Basically, just make it where the SS is the safety most likely in the box, and the FS safety is the one who plays deep
  • Designated mug LB in depth chart
    • The mug formations are very helpful, but we should have a way to designate which LB is on the line of scrimmage. Right now, it’s whoever is first on the SUBLB, but that player might not be the best equipped to play on the line of scrimmage.
  • More defensive formation/front and coverage options
  • Corner blitzes
    • Because of the new full-slide and half-slide mechanics, which work well, corner blitzes and blitzes in general should be more effective on their own. If a player isn’t adjusting protection, then the blitzes should get home more often. I’m tired of seeing my slot corner taking an awful angle, running into, or waiting on an OL to block them.
  • Defensive front shifts
    • If you come out in an odd front or a 3 DL formation, there should be designated plays that automatically shift into a four-man front by walking one of the Lbs to the edge. I understand this is more of a college thing rn, but I imagine it will be in the NFL in a few years
  • Weight differences
    • My offensive linemen should not lose run blocking reps against DBs who are 100lbs lighter than they are. It’s ridiculous and has to stop. If I line up in 13 personnel and they are in dime, I should be able to run the ball. My offensive linemen should throw them three yards out of the play and continue on to the most important threat. The same logic should be applied to off-ball LBs when the defense is in a 3-3 front, so my OGs have a clean four-yard running head start to block them. Only a few LBs are winning consistently against blocks by going through the linemen. The majority have to rip around or just hold their block and redirect the RB.
Franchise
  • Position coaches
    • Love the addition of coordinators. I’d like to take that a step further by adding position coaches who have an effect on that position's overall development. If a certain position on your team has a really good year, that coach can be hired by other teams as a coordinator. Also, if your coordinator is hired as a head coach at another team, it is more likely that the position coaches will follow that coordinator.
  • Contract salary by years
    • Please allow us to designate how much money a player earns per year. If it’s a 100 mil contract for four years, I should be able to offer 30 mil the first year, 35 mil the second, 30 mil the third, and 5 mil the fourth. A player should be able to reject the contract if they don’t like the structures. Younger players probably want a more even or backloaded contract, and ownership probably wants a frontloaded contract so they can move on earlier if they want to.
  • Guaranteed vs unguaranteed money
    • I’m not saying give us the option to offer incentives like an extra 10k for 10 TDs, but let us designate certain funds as guaranteed or unguaranteed throughout the life of the contract. Obviously, the better players get more guaranteed, while the worse players get less. If you move onto a player without any guaranteed money, then obviously you save salary cap space.
  • Awarness/Intelligence rating
    • There should be an IQ rating in the franchise; maybe it can be a part of the awareness rating. Players who have low awareness/IQ should have more blown assignments in games. Coaches can help mitigate this by their own abilities/stats. There should be more blown assignments/miscommunication at the beginning of the year, along with whether the team has a new coordinator on that side of the ball. Another cool wrinkle could be players who are signed during the middle of the year also have an accumulation period (2-3weeks) where they are more likely to have a blown assignment if they are playing a lot
  • Salary cap visualization
    • Trying to figure out where money is located throughout multiple years in relation to the amount of cap space you have that year can be a little complicated. I think it would be much easier if there were a pie chart showing how the salary cap is allocated for the current year and future years. The pie chart can be divided by the amount of money each position group is making. So if I have a high-paid DT room, I can click the DT section to see all the DT salaries. Then I click an individual player to get his contract details so I can decide whether to move off him.
  • Contract extensions
    • Allow us to offer contract extensions whenever we want. If an organization is constantly losing, or if the player just got an extension, the player is less likely to accept it. If the player is older or nearing the end of their contract, they are more likely to accept the extension
  • Free agents in the middle of the year
    • Allow us to negotiate full contracts with free agents in the middle of the year. It’s crazy that we can’t. I think it’s totally fine if the players are more likely to want one-year deals, but we should be able to offer multi-year contracts.
  • Active vs Inactives
    • In real football, the Roosters only have 48 players active on gameday. Each week, you should choose who is inactive. You should also get the three player elevations from the practice squad, as they have in the NFL
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