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Constructive feedback is always welcome, thanks for taking the time to post this.
Please dont listen to this guy about pass blocking. He is definately a beginner madden play with no real football knowledge. Pass Blocking is way to overpowered. Im not even talking about how they are psychic and almost always know where the blitz is coming from and picks it up without the User even needing to set the protection on his own. Im talking about just basic 4 man pass rush. In Madden pass rush is terrible and QBs consistently have 5+ seconds which is not authentic to real life NFL football where Qbs average time before sack is less than 3 seconds. If you guys make pass rush better and replicate NFL football, it gets rid of all the Gun Tight cheesers and every other cheeser who sits in dropback passplays every play of the game. In real football running the ball, play action, and screen passes are all tactics teams use early in games to tire out and slow down pass rush from defensive lines. No NFL team runs dropback pass plays every play of the game because D-Line would be able to T off and get after the quarterback extremely quick. This should be incorporated into Madden. Anybody that sits in dropback pass plays the whole game should have a real difficult time with pass rush and getting enough time to get the ball off on their shot plays "money plays" that they run every play. People should not be able to run their bs "one play td" play every play and while this can also be fixed with improving deep zones, pass rush is the best way to bring an authentic/simulation Football experience where just like NFL teams, madden players have to build up to the ability to run a long developing shot play and be able to get the ball out without getting sacked, by running the ball, play action, screen passes, quick game. (Quick game passing concepts are basically never used in competitive Madden bc ppl know theres no point why pick a Quick pass concept when u can pick a deeper concept that takes longer to develop and u still wont get sacked 99% of the time vs a 4 man rush either way. Elite pass rushers like Micah Parsons and Aaron Donald get to the QB in a second or 2 when they are not being double teamed, + they are T'ing off on the pass when its a obvious pass situation(3rd and long) and they dont have to read whether its a run or pass play happening. #MakeMaddenSimulation/Authentic #MakePassingTheBallNotSoDamnEasy
- 3 years ago
Their could be different commentators, pre-game warm-ups, better scoreboards, halftime shows, and the create a team feature like in NBA 2k, and also be able to play as college teams.
- 3 years ago
@BigBancBudha
Considering my first Madden game was Madden 97, I'm far from a beginner 😉
Pass blocking is not overpowered; on the contrary, it has been (almost) non existent (some years) and overall broken for a decade or more. It was slightly improved this year, but the tackles still give up way too many sacks during the course of a season. There is literally zero reason for tackles who are 90+ overall with 90+ in all the key pass blocking categories to be giving up double digit sacks every year throughout franchise mode. That just isn't realistic, add in the fact that they get beat the same way, makes it more unrealistic. I'm not sure which games you're playing where you're getting 5+ seconds in a (non existent) pocket to throw a pass.
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