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KANYE_SOUTEAST's avatar
3 years ago
Solved

Why is the CPU so unrealistic?

The defense the CPU gets is so overpowered. My WR could be wide open, the the DB behind him speed boosts and picks it off. Also, sometimes when I'm on defense, when I go for the tackle, my player goes right by him when the CPU doesn't juke spin or anything like that. Another thing, sometimes I want to challenge a pass interference or a hold, but when I try to challenge, it says there's nothing to challenge. Another thing is how common picks are in the game, I could be running slants and the DB would speed boost, get Infront of the WR and pick it off. Another thing, why does my defense leave WR wide open, a WR ran a curl he wasn't open, then my DB ran like 15 yards up field leave him open. Another thing, my WR could get a little open, I throw them the ball and they drop it if from a very very very very light hit, but when I'm on defense, they NEVER drop the ball. the only way that ever happens is if its a bad pass, straight to my defense, or I manually swat the ball away when the DB is super close to the WR. Their are many more problems like this, so could you please fix these glitches or tell me how to fix it? 

  • This is my biggest issue with Madden. The CPU defense plays vastly different than the user AI defenders.  User AI defenders leave receivers open all the time.  They never cover slants, they stand behind CPU WRs on curls and never make a break for the ball.  They always wait for CPU offensive players to come to them.  They frequently lose tackle battles.  It's virtually impossible to break up passes.  CPU WRs will always win 50/50 balls thrown to them.  It's terribly unrealistic and actually ruins any fun from the game.  

    My only semi work-around that I've discovered is this.  You need to pick a play where one of your LBs or DBs blitz.  You need to user control the blitzer and instead of blitzing, you need to control him in coverage in the middle of the field and try to take away any slant or crossing route.  

    Granted, this shouldn't have to be the case to make the game work, but unfortunately it is.  And even then, when the QB throws the ball away, they're never called for intentional grounding, lol. Pass defense is completely broken in this game.  

2 Replies

  • This is my biggest issue with Madden. The CPU defense plays vastly different than the user AI defenders.  User AI defenders leave receivers open all the time.  They never cover slants, they stand behind CPU WRs on curls and never make a break for the ball.  They always wait for CPU offensive players to come to them.  They frequently lose tackle battles.  It's virtually impossible to break up passes.  CPU WRs will always win 50/50 balls thrown to them.  It's terribly unrealistic and actually ruins any fun from the game.  

    My only semi work-around that I've discovered is this.  You need to pick a play where one of your LBs or DBs blitz.  You need to user control the blitzer and instead of blitzing, you need to control him in coverage in the middle of the field and try to take away any slant or crossing route.  

    Granted, this shouldn't have to be the case to make the game work, but unfortunately it is.  And even then, when the QB throws the ball away, they're never called for intentional grounding, lol. Pass defense is completely broken in this game.  

  • crazypants1609's avatar
    crazypants1609
    Seasoned Newcomer
    13 days ago

    agree

    my experience as Defense:
    - some of my computer-controlled defenders stand around doing nothing while receivers run routes uncovered; it seems like they only start doing anything worthwhile after a completed pass;
    - I once had a computer-controlled defender nearly directly in front of a rushing quarterback, about twenty yards away, doing absolutely nothing, with no other defenders nearby;
    - even computer-controlled defenders that ARE covering somebody, they run around frantically like everything the receiver did is a total surprise;
    - computer-controlled defenders, even when very close to a receiver, fail to intercept, or even disrupt the pass;
    - one of my computer-controlled defenders standing next to a receiver in the End Zone, motionless, letting him receive a deep deep pass, and then tackling him after the touchdown was logged;
    - two of my computer-controlled defenders, in the End Zone, charging a guy running for a touchdown near the sideline, the closer of the two in the End Zone could absolutely tackle him, but he stops suddently and sticks his arms out to the sides, the guy behind him crashes into him and can't go any further; no tackle, then touchdown;
    - one of my computer-controlled defenders charging towards a Running Back and suddenly falling down to sit on the grass before reaching him;
    - I'm pretty sure I even saw one of my defenders actively blocking (arm-in-arm) one of my other defenders who was trying to get to a runner;
    - the computer offense almost always gets a complete pass, regardless of how much pressure there is on the quarterback and how many defenders are around the receiver;
    - Running Backs on the computer's team sometimes get repeatedly smashed by multiple computer-controlled defenders, and never go down, with defenders bouncing off them like racquetballs;
    - every player on Offense is faster than all my computer-controlled defenders; if they are wide open and receive a pass, it's a guaranteed completion followed by a guaranteed touchdown;

    my experience as Offense: 
    in short, the opposite...
    - all my receivers are tightly covered by Computer defenders, all the time;
    - each defender on the Computer's team reacts instantly to all movements by my receivers, as if they were tied together with a rope;
    - if there is a defender anywhere near my receiver, the pass WILL be broken, and often intercepted;
    - one of my receivers running right and ahead of the defender covering him by over a yard, pass to him with my quarterback from the right side of the field (the clear side), the defender leaps forward, body horizontal to the ground, and takes the ball from my receiver, who caught the pass in the stomach with both hands;
    - similar to previous, except the defender was also behind the receiver in the sense that the receiver was between the defender and the ball, the defender leaps and snakes around and through my receiver's body to the front and somehow grabs the ball;
    - my receiver catches a ball in the End Zone, completely in-bounds, with some defenders nearby, never drops the ball, never has the ball taken from him, and it was ruled an incomplete pass, with no possibility of challenge;
    - if there is a defender on the imaginary line in the grass connecting the quarterback to the receiver, they will leap high up into the air and snatch the ball, interception, even if the receiver was very far away and therefore the ball was very high; my defenders never do that;
    - each player on Defense is faster than all players on my Offense; in the rare cases that I find a wide open receiver, some defender rockets over to him and tackles him before he can run; no automatic touchdown for meeee;
    - when a defensive linesman wants to leave his offensive linesman and tackle my Running Back or Quarterback, he just does it, my Offensive Linesman just lets him go; it was all voluntary;
    - when receiving a kick, the first wave always goes through unobstructed and tackles me; I guess my guys were blocking somebody else;

    finally, note that much of the above happened after I switched the "CPU Skill" for Defense stuff like interceptions down to 0 and my own to 100; there was no obvious effect on the game; the game I just played, in just the first half, I was intercepted 4 times and somehow fumbled a punt return once, they were intercepted 0 times and 0 fumbles

    this is a game where learning and practice (and sliders) have no effect on the outcome

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