Forum Discussion
But they have the people that are playing this game telling them over and over again what they can do and need to do to improve it and they don't seem to be listening.
They are way too focused on dazzling everyone with constantly adding new very expensive products to focus on what is fundamentaly wrong with this new game. All they have to do is listen and act.
And I'm telling you one thing, any code that adjusts the attributes of the players that I pay for is NOT ACCEPTABLE. And it never will be.
- 7 years agoOh and @Humdinger504 I hate you a little bit for bringing this subject up. It always gets me riled up.... Lol
J/K love ya bro- 7 years agoAnd I hate that I have to keep doing it. It's like someone trying to convince you it's midnight while the sun is at its highest peak in the sky, it's 80° outside, we're at work, there's traffic everywhere and the children are in school. You just know better than to believe what they say when you're seeing and experiencing the complete and total opposite of what they're saying.
- 7 years ago
I did some research regarding this.
Win rate is set to approximately 50% (comment by EA).
EA claims it achieves that with a MMR in place (Matchmaking rating system). When you win, your rating goes up, matching you to a slightly more difficult opponent. And so on, until you start losing, then you are matched up to a slightly more lower opponent. That’s how they claim it is done, when you play better than others, the game manages so you will eventually lose. I don’t know if DDA (Dynamic difficulty adjustment) is the same. But I think it’s basically the same.
From a gamers perspective I can understand that, you want your game to be challenging otherwise gamers probably lose interest. But the ppl who are F2P or spend moderately will have a problem with this system, because at one time they will hit a wall of the big cashers who are have the best team, but maybe are not so skilled but will win by brute force. I think that’s why the put nerfing in place. But you kill skilled players.
I think the original system is designed to keep games interesting and keep them from becoming dull. This might work in games which you buy and are fully skill based from there, with no model of earning money by microtransactions behind it. This F2P game (and most other games by EA) are P2W and I think the system is misused to get the microtransactions going.
I think this system is not originally designed to use nerfing, or at least not in the way and extend EA is doing it. When you are the best, you are the best, period… based on skill. But nerfing is so clearly present in this game, it’s sometimes painful to watch and play. It feeds frustration and kills players who grind and work on their skills to achieve something.
If you combine MMR with DDA and nerfing, it’s a deadly combination. Way over the top.
Also unclear is if nerfing is the same for everybody. Do the top players (or cashers for that part) also experience this as lower players do? No idea.
The silence by EA around this subject is deafening.
I have feeling EA doesn’t like critical questions by their player base and don’t acknowledge the frustration by their players.
Also not acknowledging fundamental problems brought up and the lack of fixing them gives a feeling that the players a nothing more than a ATM and the game a cash grab.
- 7 years agoIt would be one thing had we not been spending all of the money we do. I'd still be a lil upset about it, but probably wouldn't care to call them out on it to the point I get banned for my truth though. I am pay to play because I like playing this game and interacting as much as I can, including building my team and getting as much of a legal advantage as I can. None of us are saying we shouldn't lose nor or we mad about doing so, but, something just isn't right when those things start to happen all of a sudden and with the teams they do. The vast majority of games I lose are to teams waaaay lower than me in ovr and because my players are dropping every pass I throw to them and all of a sudden the defense is playing like we still have 120 ovr players this season.
- 7 years ago
Apparently my former post was removed... in my opinion I wrote nothing wrong...
So here it is again:I did some research regarding this.
Win rate is set to approximately 50% (comment by EA).
EA claims it achieves that with a MMR in place (Matchmaking rating system). When you win, your rating goes up, matching you to a slightly more difficult opponent. And so on, until you start losing, then you are matched up to a slightly more lower opponent. That’s how they claim it is done, when you play better than others, the game manages so you will eventually lose. I don’t know if DDA (Dynamic difficulty adjustment) is the same. But I think it’s basically the same.
From a gamers perspective I can understand that, you want your game to be challenging otherwise gamers probably lose interest. But the ppl who are F2P or spend moderately will have a problem with this system, because at one time they will hit a wall of the big cashers who are have the best team, but maybe are not so skilled but will win by brute force. I think that’s why the put nerfing in place. But you kill skilled players.
I think the original system is designed to keep games interesting and keep them from becoming dull. This might work in games which you buy and are fully skill based from there, with no model of earning money by microtransactions behind it. This F2P game (and most other games by EA) are P2W and I think the system is misused to get the microtransactions going.
I think this system is not originally designed to use nerfing, or at least not in the way and extend EA is doing it. When you are the best, you are the best, period… based on skill. But nerfing is so clearly present in this game, it’s sometimes painful to watch and play. It feeds frustration and kills players who grind and work on their skills to achieve something.
IF you combine MMR with DDA and nerfing, it’s a deadly combination. Way over the top.
Also unclear is if nerfing is the same for everybody. Do the top players (or cashers for that part) also experience this as lower players do? No idea.
The silence by EA around this subject is deafening.
I have feeling EA doesn’t like critical questions by their player base and don’t acknowledge the frustration by their players.