Forum Discussion
@PebblesRB28
In the past speed was the king off all attributes, so top players would stack their team with the fastest players to drop hail marys non-stop to win. If you didn't have any CBs that kept up in speed, you weren't able to stop it. This caused the game to be very one dimensional because everyone only sought out players with higher speed.
Other factors play into it like acceleration and agility when you cut. Even in real life though, Tyreek can run fly routes and still be defended step by step from the defender. He'll still burn them most of the time but it's not like he's unstoppable. For a game, you still have to factor in enjoyment by balancing certain items so they don't cause extreme unfair advantages.
@kmack11
If there is a way you can capture some clips of that and post them here that can help, I'm not seeing others bring this up though.
So you're saying in the pvp algorithm, tyreek hill will perform around 211 instead of 425 vs a 211 corner in single coverage because it isn't fun for the opponent to lose the matchup. Isn't it not fun to potentially spend money, then madden cash, or just f2p grind a 400+ rated character with position ratings that are 150+ a 1v1 defender matchup's just to have the perform like a receiver you already had?
In that case, the inflated iconic ratings don't mean anything because you tamp them down matchup by matchup behind the scenes anyway. It becomes false advertising to promote these players as nothing more to inflate a team's overall which is clear now what actually drives a win or loss.
You gaslight people into spending money to compile a higher overall because you nerf icons on a matchup by matchup basis. It's not about fun for one side or the other. It's about frustrating both enough to cash in with dishonest at best background coding.
- 4 years ago
This is a great point!
- 4 years ago
I am 100% on board with your observation and comment.
- EA_Blueberry4 years ago
Community Manager
What's up everyone.
If you all can drop some feedback on this post below we'll share it with the team. Some big changes on OVR and attributes that are related to your discussion here.