Forum Discussion
@PebblesRB28
In the past speed was the king off all attributes, so top players would stack their team with the fastest players to drop hail marys non-stop to win. If you didn't have any CBs that kept up in speed, you weren't able to stop it. This caused the game to be very one dimensional because everyone only sought out players with higher speed.
Other factors play into it like acceleration and agility when you cut. Even in real life though, Tyreek can run fly routes and still be defended step by step from the defender. He'll still burn them most of the time but it's not like he's unstoppable. For a game, you still have to factor in enjoyment by balancing certain items so they don't cause extreme unfair advantages.
@kmack11
If there is a way you can capture some clips of that and post them here that can help, I'm not seeing others bring this up though.
@EA_Blueberry You realise that the complete opposite happens in the run game? That a MLB or even DL routinely chases down a RB well behind the LOS even when the RB has a good jump on him and the speed differential is nowhere near as big as the one I'm taking about. It's a very frustrating inconsistency.
In addition, versus man coverage, a QB should be throwing the ball before the WR makes his break (usually). When I do that, even when I get the timing right, which is most of the time, the CB goes after the ball and Tyreek does nothing. It's really stupid that it's so different to how football is actually played and that players have eyes on the backs of their heads!
Another issue is the blocking. Players just run to the endzone instead of coming back to look for someone to block. I understand using a track to get them going the right way, but there should be a "most dangerous man" principle where after about a second or 2 they can break off their track to go after an unblocked player who is a threat to the ball carrier.
- 4 years ago
@EA_Blueberry can you explain to me how Darius Leonard chases down Tyreek Hill on a Jet Sweep?
- 4 years ago
He can’t because he knows exactly well what EA is doing, which is false advertising. They advertise a player like Tyreek Hill with a 400+ overall and nerf him based on matchups because it’s “not fun” to have a player with 300+ speed outrun a player with ~160 speed, instead of simply offering Tyreek Hill as a 120 overall player. In reality, what isn’t fun is spending money on products, or in this case in-game players, being advertised as elite, and in return having said players play at subpar levels to “even the playing field”. If you advertise a player as 400+ overall with 300+ stats in most categories, that player should perform as advertised, otherwise you are quite literally false advertising and stealing from players.
- 4 years ago
I would be fine with it being a logarithmic scale, so the differences at higher levels are smaller and smaller, that would be quite accurate. I can't accept a significantly slower player chasing down my significantly faster player from behind, at the LOS. It's just ridiculous.
I'm getting really tired of all the bugs, and all the BS sims.