Forum Discussion
@PebblesRB28
In the past speed was the king off all attributes, so top players would stack their team with the fastest players to drop hail marys non-stop to win. If you didn't have any CBs that kept up in speed, you weren't able to stop it. This caused the game to be very one dimensional because everyone only sought out players with higher speed.
Other factors play into it like acceleration and agility when you cut. Even in real life though, Tyreek can run fly routes and still be defended step by step from the defender. He'll still burn them most of the time but it's not like he's unstoppable. For a game, you still have to factor in enjoyment by balancing certain items so they don't cause extreme unfair advantages.
@kmack11
If there is a way you can capture some clips of that and post them here that can help, I'm not seeing others bring this up though.
I attached some screen shots. It happens on other vertical routes he runs too, he just keeps running with no awareness that the ball is about to land right on top of him. I’d have greater enjoyment if the 420 rated wr actually tried to catch the ball!
- 4 years ago
@kmack11 @EA_Blueberry @I guess this is what 600+ presence gets you. A meaningless stat that just inflates overall Instead of putting the points into awareness. It's clear tyreek is looking to his right as if to set a block for whoever #87 is instead of looking for the ball
I know it's too late for iconics, but EA please do not make the same mistake with mythics using "presence" which is a meaningless stat for actual gameplay and only serves to inflate a players overall so a 400 jumps out to whales as a must-buy and gaslights ftp/dolphins into wasting money on cards that have a true performance around 250+ just to "keep up".
If you're going to make mythics 600+, stop making presence 2/3 66% of the entire stat budget and pump their actual gameplay stats. The jury is out now. Presence is a do-nothing overall filler like the yoga mats in subway sandwiches bread. Give players actual performance.