Forum Discussion
@rpluumy wrote:
Is it to avoid exploit?
Please clarify further, because I (we) don't understand.
We can't really go into too much detail to ensure others can't exploit it's design, but one positive outcome from this type of system is to help minimize exploits and help protect the in-game economy. When you submit an item on the auction house an it sells, that will help set the market price. If an item doesn't sell and another player sets it lower, that will set the price. So even though you're not actively participating in a transaction with one other player directly, the market prices are dictated by other human players.
Thank you for your answer.
I understand completely you can't go into details.
In my opinion. Don't make the auction house look like something it isn't. I think more then 95% of the players think it's a player to player market.
Also if we are selling to an algorithm (or what you way to call it), the timer for several hours makes no sense. You can give the players set prices also based on the offer and demand.
- 7 years ago
Have to agree about the now apparently pointless bidding wars. Why put us through them. I’ve had several recently where it’s a two person bidding war and after at least 60 bids and half a hour after it would have left other peoples’ Screens another pops up and greatly ups the bid or buy now is triggered no matter how high it is. Just tell us what we have to pay instead of deciding nobody is getting a bargain and taking it off the table.
- 7 years agoAmen to that. I just went through a bid war and lost because my "opponent" kept upping the bid by 50k until I didn't have enough coins. Who was my opponent? And who won the bid?