Anonymous
8 years ago1.08 Credit/Exp reward changes
With 1.08 players now get rewards based on the amount of waves they completed. I can see the reasoning behind that e.g. preventing exploits or discouraging solo play.
HOWEVER
What nobody seems to have taken into account is that:
*Matchmaking prioritizes lobbies that are in progress
*Players will be heavily discouraged joining any games that are in progress
So the game tries to fill up games that are in progress first but at the expense of players who are joining late.
How is this logical?
You play a match, 2 guys dc, the other 2 guys are basically either screwed or need to sweat their a**** off to finish and ALSO get gimped rewards because it wasn't a full extraction. Because who will want to join a gold match and get 10k creds in the end.
I have to say the way this was implemented is, and no offense to anyone, *.
HOWEVER
What nobody seems to have taken into account is that:
*Matchmaking prioritizes lobbies that are in progress
*Players will be heavily discouraged joining any games that are in progress
So the game tries to fill up games that are in progress first but at the expense of players who are joining late.
How is this logical?
You play a match, 2 guys dc, the other 2 guys are basically either screwed or need to sweat their a**** off to finish and ALSO get gimped rewards because it wasn't a full extraction. Because who will want to join a gold match and get 10k creds in the end.
I have to say the way this was implemented is, and no offense to anyone, *.
- ApprovedAnonymous8 years ago
http://blog.bioware.com/2017/06/07/patch-1-08-combat-balance-updates/
New Fixes since 06/08/17
Players who finish a match now receive full rewards, regardless of how many waves they participated in. Players who don’t complete a match now receive partial rewards.
THANK YOU