Forum Discussion
Combat was fun, is there anything jetpacks can't make fun? However the automatic cover system irritated the life out of me. Having no classes kind of ruined the point for me as well, I didn't have to think of different approaches to an enemy with my current powerset when I could just switch to a new more effective one.
What the hell did Bioware do to the menu system? It's like they looked at Mass Effect 1 and thought "right lads, let's make Andromeda's worse than this." At least ME1 was just a cluttered list, MEA had cluttered everything.
The Nomad was enjoyable to drive but kind of pointless as it carried no weaponry. Plus if your maps require a fast travel system then they are either too large or there isn't enough to do in them, in Andromeda's case it was both.
I wanted to love Andromeda but what I got was a game that reeked of people just saying "that'll do" about every little thing.
@voteDCI hear ya. I did last a lot longer but I pretty much agree with all your points. Once I figured out my sniper build, which ruled, I never felt like playing anything else to be honest so I just stuck with that. So I didn't get the replay value from trying different classes cause when I did my second playthrough and tried something else it was just easier to go back to sniping and sod the rest.
It seems that Anthem will be the next evolution of ME combat. Instead of jump jets you get flight jets and you can also switch classes/javelins on your character. So not sure that game will hold my attention for that long. Probably will wait with buying it and see what people think first cause after Andromeda and seeing where Anthem is going I've become rather wary of what BioWare is doing.
- 7 years ago
And right there, you nailed it! Bioware obviously put all of their major resources and muscle on Anthem. ME Andromeda played to me like a game with a lot of promise. But completely under performed because the devs were forced to cut too many corners. Based on what I have seen of Anthem so far, That game could suffer a similar fate. Because it doesn't seem to have an anchor story that will generate interest in sequels. Maybe Anthem should have been ME-A Anthem. And connected back to exploration and settling of a new Galaxy. IMO ME-A drifted all over the place because Bioware was drifting all over the place. There were many things I liked about ME-A, that have already been stated by others. I was disappointed by too much repetition in combat and discovery. A strong sequel could easily fix this franchise. Just like ME2 improved ME1.