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I like that and I don't. It would certainly improve what we have now, but they would still be consumables which is what is bad about it imo.
@GigaChadEnhanced wrote:
I like that and I don't. It would certainly improve what we have now, but they would still be consumables which is what is bad about it imo.
"increasing acquisition"
Meaning you could passively gain them on your own on top of normal methods of obtaining so you'd essentially have a "Free" usage or two per fight, so you aren't losing anything. Alternatively it might make it so 1=2 or 3, ramping up how many you get in general. But you'd still have the psychological impact of "Using up" limited resouces with that. Vs say "Gain two temporary incendiary ammo at the start of every fight". Or perhaps "Start each fight with x ammo automatically".
- 9 years ago
I understand, but that still just adds even more menu hopping that what is already acquired in this game. I just wanna use it once and forget. Hell I'd be fine if the consumables were permanent until you used another one (would vastly prefer just a skill but I could live with it).
- 9 years ago
How about a Long-press Reload to 'load' the special ammo type? You find the ammo type you're interested in, attach it to the appropriate UI slot where it remains dormant until you load it via the long-press. If you have multiple of said ammo type, you continually use it until you long-press reload back to normal ammo.
- 9 years ago
Then they are still just unintuitive consumables with a lack of progression/customization. A single skill line wouldn't be able to make 6 ammo powers each feel unique, which is why I still think my original solution would fare better. Especially since I only really intent to play combat soldier and are starting to get a lot of points I don't need or won't use
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