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Biggest thing for me was consequences of different decisions. Part of this is due to focus on exploration as opposed to being hero, and i know that MEA went out of its way to distance Ryder from a commander shepard from the Trilogy. However, I think it left a bland game. Part of the fun for me with the original triology was going through the game again and making different decisions to craft a new story for my Shepard. Your decisions really had plot altering consequences. But in this MEA they went for more of the unaffecting responses. It was good in a way because i didnt have to stick to one personality the whole game in order to unlock certain conditions (paraon/renegade meter) but at the same time it meant nothing really mattered. you could just say whatever you wanted and the only effect is your one or two different lines at that time. I really wanted more game altering decisions. Nothing felt like it really mattered like when i would have to pause the game before a major decision point to decide if i really wanted to do it or not. Part of it could also be that i didnt really feel invested in any of the characters so i didnt care what happened to the so much. I wish we could have decided to kill of certain characters like in ME2 where if i didnt like Jack i could make her die at the end.
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