@Varzin wrote:
I was hoping that I wouldn't have to explain this in yet another game forum but here I go again...
That might be exactly why many people are actually irritated, not by cheer ignorance, but by knowing something so basic, but that companies themselves simply choose to ignore. How can they do the math that rushing a game and having people complaining, and working under the stress of 'toxicity', complaints and demands on ever tight schedule, tainting a successful brand – perhaps irreversibly – and think it's better than having the thing done properly to begin with? Fewer of us would complain if they announced that the game was delayed for better refinement, and their complaints wouldn't even be based on things such as: bad this, bad that, but only 'delay', for the sake of quality and, apparently, respect to their customers.
You shouldn't be here explaining things to any of us, but to those that made the decisions to release the thing in its currently sorry state.