Yes, Ubisoft, when it was regarding the development of Heroes of Might and Magic 7 by Limbic. At the beginning, there was a blog of sorts, updated regularly, mostly with artwork and visual candy (even by then, I started feeling misgivings). They would make polls to choose which faction to include in the game; almost everything was half done, actually, and the matching of those polls were ... suspicious to say the least, but ok, we pretended we believed it was genuine.
This situation kept going on until one month prior launching. By then, they wouldn't have explained a single thing about mechanics, which was what I really wanted to know, and a good amount of people too. Graphics, for a strategy game, may have its importance, but mechanics are the brunt of it. And then, they released information on mechanics ... well, disappointment is the short and polite word for the complex array of things that crashed over people. That strategy of releasing information about something important just when it is completely impossible to change anything substantially or do anything about that, ever heard of that strategy? Yeah, that.
Then the game was released, under a rain of complaints and rage, some toxic, ok, but many others very similar to those seen here, people proposing new ideas, turn around, fixes, things that were clearly the better option. I think it was around 1 or 2 months after the release, they blocked the blog for comments. You would only see updates and rage to yourself. The main boards at Ubisoft were now the only communication channel, and silence started to set in. The usual copy/pasted answer from forum admns whenever someone was unpolite or generic answers regarding the next patch. The game was completely super buggy, game crashing issues, awful optimization (people started playing the game, then they would realized 32GB of their memory were being drained by it, out of the blue), some visual glitches, awfully terrible dumb AI, multiplayer with sync problems, impossible to play during the first 3-4 months, you get the picture. It was simply impossible to presume or accept excuses such as that they tested the game and thought it was in a condition to be released. I understand this sort of decision, these that brought MEA in its state to us, as a complete lack of respect. Toxicity is just but a reflected effect from some sources.
The silence was more prominent now. We could just conclude that it was the possible end of the Might and Magic franchise by then, at least for that line of games such as Heroes.
Exactly 1 year after launching, Limbic announced that they stopped working on the game (noticing that many people still reported game breaking issues and many other known issues were still unchecked ...), after long pauses and silences and lack of feedback from their part. Well, MEA is just going that way right now and I can't understand for this life of mine, who is the dim-witted responsible for it.