Forum Discussion
I expected most units would have a 'grab-like' attack, in which if you don't do anything about it, you die. Those force-field ketts also have a 1-hit kill animation, if they grab you within their force-field, when their orbs are not destroyed.
The way I see it, we could have the means to escape all situations, however, as it is, the window for reaction, the timing to press buttons and have tantrums could be diferente, easier for weaker, harder and shorter for the stronger. Perhaps 2 timed reactions done right to escape the fiend?
I like this 1-hit kill stuff, makes positioning risky. I'm not too fond of 'there's-always-a-way-around' feel. Sometimes you have to accept that ... you're doomed. But I'm not contrary to the fact that we could struggle nonetheless, or even toggle on and off this particular situation.
Actually I love and hate those 1 hit kill attacks at the same time. I hate to be killed, but I love to be forced to fight and even dodge.
I usually use a sniper rifle with tech or biotic support, so I am not forced to dodge or even move in a fight, because most enemys are simple and quick to kill. Those 1-hit-killers force me to move.
But I think there should be a possibility to avoid them by dodging or a melee attack at the right moment. I guess a fiend would let go of me if I cut his paw/claws whatever with my asari sword.
- 9 years ago
In multiplayer you can escape the fiend's or the ascendant's grab.
About Mass Effect Franchise Discussion
Recent Discussions
- 10 hours ago
- 2 days ago
- 3 days ago