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5 years ago
@DocTheGamer
Yeah, it’s not a bug, it’s just bad motion capture or, if manually animated, bad inverse kinetics management. It may be that the same posing and animations were sort of an in-between set that would put both male and female models in a close enough state that each was imperfect but tolerable. I’m with you, though, especially when Shepard’s hand clips his/her face in Mass Effect 3. I don’t think this is something they’ll fix, though.
Yeah, it’s not a bug, it’s just bad motion capture or, if manually animated, bad inverse kinetics management. It may be that the same posing and animations were sort of an in-between set that would put both male and female models in a close enough state that each was imperfect but tolerable. I’m with you, though, especially when Shepard’s hand clips his/her face in Mass Effect 3. I don’t think this is something they’ll fix, though.
- DocTheGamer5 years agoSeasoned Veteran
@dominolabustier Of course it's a bug, or at least an unintentional downgrade as a result of other changes made for the Legendary Edition. Compare the animation in the video I linked in the first post to how it's supposed to look in this video of the original ME3: https://youtu.be/7KwNMEJ--m0?t=130
This isn't just bad motion capture or manual animation, it doesn't look as intended (as it did previously).- 5 years ago@DocTheGamer
I played the originals as well and I DO remember Shepard’s hands in silly positions when putting the hand to the ear. Anyone who played them can easily recall the terrible IK issues when Shepard did this during the Bay D24 / Blue Suns / Aria conversations when Shepard’s hand would clip through his face while his elbow would disjoint due to IK chains tolerances being to restrictive.- DocTheGamer5 years agoSeasoned Veteran
@dominolabustier I'm sure! This thread is about a specific animation that is consistently and markedly worse in the Legendary Edition than it is in the original games, though, which is evident when comparing the linked videos.
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