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Metzger28's avatar
5 years ago

[BUGS] Archangel mission end cutscene animation issues (and others)

Hello!
This was also mentioned in a previous post that, for some reason, doesn't load for me...so just in case, reposting:

-Garrus' cutscene at the end of the Archangel recruitment mission. After he is knocked down by the rocket blast, Shepard and crew run up to Garrus and he is supposed to gasp awake and such, only the camera appears shifted away from his face, the animation doesn't play, but the sound proceeds as normal. He appears "frozen" in place without any animation whatsoever, until the camera focuses in on his eye, which is barely visible behind the visor. I'm assuming this is a bug as it just doesn't seem intentional that this would have been changed.

A slightly jarring one as it's clearly a visual bug (photo attached):

Areas that feature larger overhead lights such as the apartments on Omega, and the Purgatory prison ship, have some issue where either a screen filter or shader effect "darkens" the lights up to the edge of the screen or the nearest bit of geometry, causing a weird glow at the edges of the screen or edges of the lights. The lights appear normal if you look up at them from directly below. Possibly a shader issue?

Some other minor ones:

-The walking/jogging animation in ME2 is still goofed up. Shepard appears to limp while walking slowly, but his/her spine is twisted and the animation appears to skip frames when running.

-Dr. Chakwas is wearing a Normandy SR2 medical uniform on the SR1 at the beginning of the game.
-The doors on the Normandy SR1 in ME1 have sections that were supposed to glow blue. The texture makes this evident, as in the original game, but they no longer glow.
-The Hammerhead's scanning sounds loop/overlap incorrectly.
-Doors on the Citadel in ME2 at Dark Star club, and the warehouse in the markets, are offset slightly too high, and can be seen through at the bottom as a result.
-Some doors on Illium have green/red access buttons (those things in the middle when closed) that are way offset in cutscenes, sometimes appearing on adjacent walls.

Also just wanted to say that I absolutely love these games all over again. So thrilled to have this updated experience and enjoy the very best of Mass Effect. Right down to that random crate in the wards alley in ME1 that still always makes a large banging sound that you can hear through the wall when you get off the elevator...still doing it, 15 years later 😉

Thanks!!

1 Reply

  • @Metzger28
    The only items in your list that I have seen are the walking animation (I never liked this), and the Hammerhead’s sound (shrilllll). All the others I’ve not noticed. However, I did notice that in Mass Effect 1 LE, the door for the elevator that leads from C-Sec to the Wards is offset to the left just enough that you can see the area behind it. It just a hair off but still noticeable. I think that a lot of these little things will get hammered out eventually but, I don’t see them changing the animation for Shepard’s walk. If they did, Chakwas could be wearing a clown suit and I’d still be happy. That walk makes me think that Shepard was supposed to climb a bell tower somewhere in the game 😆

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