Bulwark/Concussive/Siphon Rank Comparisons (MP)
The Multiplayer Weapon variant stats from weapons introduced in patch 1.09 are as follows:
Concussive:
Any kill resulting from a hit from your weapon on an enemies Weak-point will result in a Biotic Explosion causing Area damage as per the table shown below.
| Concussive | Area Damage | Radius (m) |
| I | 800 | 7.5 |
| II | 877 | 7.5 |
| III | 955 | 7.5 |
| IV | 1033 | 7.5 |
| V | 1111 | 7.5 |
| VI | 1188 | 7.5 |
| VII | 1266 | 7.5 |
| VIII | 1344 | 7.5 |
| IX | 1422 | 7.5 |
| X | 1500 | 7.5 |
Bulwark:
Increases your damage resistance depending on whether you are near 1, 2 or 3 other team mates as per the table below. This 'should' stack with any damage resistance you already have, but this claim needs to be tested really.
| Bulwark | Near 1 | Near 2 | Near 3 |
| I | 15 | 22 | 30 |
| II | 16 | 24 | 32 |
| III | 17 | 25 | 34 |
| IV | 18 | 27 | 36 |
| V | 19 | 29 | 38 |
| VI | 20 | 30 | 40 |
| VII | 21 | 32 | 43 |
| VIII | 22 | 33 | 45 |
| IX | 23 | 35 | 47 |
| X | 25 | 37 | 50 |
Siphon:
Returns health based on the damage you do with the weapon as per the table shown below. Damaging an enemy Weak-Point as well as using weapon damage based boosters should increase the amount of health returned as a result.
| Siphon | Dmg Returned as health % | Heal Bonus Per kill % | Kill Streak duration (Secs) | Maximum Kill Bonuses |
| I | 3% | 4.50% | 7 secs | 3 |
| II | 3.08% | 4.50% | 7 secs | 3 |
| III | 3.17% | 4.50% | 7 secs | 3 |
| IV | 3.25% | 4.50% | 7 secs | 3 |
| V | 3.33% | 4.50% | 7 secs | 3 |
| VI | 3.42% | 4.50% | 7 secs | 3 |
| VII | 3.50% | 4.50% | 7 secs | 3 |
| VIII | 3.58% | 4.50% | 7 secs | 3 |
| IX | 3.67% | 4.50% | 7 secs | 3 |
| X | 3.75% | 4.50% | 7 secs | 3 |
** siphon table now updated as the tool tip now actually shows the slight increase in health return from damage