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VBraescher's avatar
8 years ago

Can we not have peer-to-peer MP?

Really. p2p kills the MP experience outside NA/EU. I am playing from Brazil and I do enjoy the MP content, but playing APEX is usually an odyssey for me. Joining other hosts is useless, the ping makes the mission almost unplayable. It seems that I never connect to another south american. 80% of the times I connect to an American or European, and I am not even sure how much latency there is because the game does not have a basic ping counter. The latency is visible, all jumps and dashes become awkward teleports, I get instakilled by enemies I don't even see coming, 

There are only two possible ways to play APEX for me: 1. Host a game and wait for 10-15 minutes for a south american to join. This involves a lot of praying that they won't disconnect after 5 minutes in the lobby waiting for the 3rd and 4th member. 2. Host a game and start solo or duo and once again pray that more people will join during the mission provided the mission does not fail because we get overwhelmed by enemies before the squad is complete. This is a not an issue in bronze, but silver already makes playing on duos quite frustrating.

Sometimes I play with a friend that owns the game and that makes the experience smoother, but I don't have 3 friends that own Mass Effect ready to play MP whenever I want to play MP. And that is the whole point of online MP: playing with people you don't necessarily know already.

I am no expert in gaming netcode, but I am pretty sure that even if you don't create a south american server, I would getter less latency conecting to a high quality north american server than connecting to a personal computer in north america with variable connection quality. Probably the lag compensation would be better. 

Sure, I know that Andromeda's multiplayer is not essential to the game experience, but it is a fun addon that I enjoy spending time on. Obviously I would love a more in-depth gamemode but I am satisfied enough with the game's combat to enjoy the wave based multiplayer. Problem is: I don't have a good multiplayer experience because of latency issues that I don't have on other games even when those games do not have south american servers. 

9 Replies

  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved

    So, MP behaves exactly the way I thought it would in our country. A waiting experience, it seems. Not to mention that you are prone for bug and glitches and technical issues when you finally get to play. Right now, MP is a kerfuffle for us in SA.

  • Yeah. I remember that SA players of Dragon Age Inquisition had to organize groups and set up schedules to have a good quality MP experience. I still have the excel spreadsheet with the paying hours of some players. Let us not have this happen in Andromeda please. We would like to use matchmaking like everyone else in NA/EU.

  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved

    I'm not a MP player, though. MP doesn't appeal to me as it is. But if things improve drastically in future, who knows. I do wish you good luck in this endeavor, nonetheless. Suffice to say that hope dies last.

  • @PandaTar, Hope was the last thing in Pandora's box (or jar).  The final affliction that keeps us coming back for more when we should know better. 😉

    @VBraescher, moving back to centralized servers would be a pretty major rewrite of the networking code. Don't hold your breath.

  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved

    i'm not really into mass effect's multiplayer... mainly because it seems to be centered around punishing players who don't use micro-transactions. and in me3 galactic readiness was quite noticeable in single-player, but could only be affected in multiplayer... i just find that immersion breaking and unacceptable, and in andromeda that side of it has actually been improved, but it's still kind of there and a bit annoying.   

    ---edit

    the entire reason i was posting and i forgot, lol

    noting the paragraph i've written above, i still tryed to give MEA's multiplayer a try, however several disconnects from the lobby, and even trying to join a game or two, followed by a few crashes i decided i wouldn't humor this anymore, as i'm not all that interested to begin with.

  • VBraescher's avatar
    VBraescher
    8 years ago

    @angrybunnie wrote:

    @PandaTar, Hope was the last thing in Pandora's box (or jar).  The final affliction that keeps us coming back for more when we should know better. 😉

    @VBraescher, moving back to centralized servers would be a pretty major rewrite of the networking code. Don't hold your breath.


    I know, but we need some sort of alternative especially for people outside NA/EU. Frankly it is baffling that they care enough about Brazil that took their time with localized features including full translation in Brazillian Portuguese but don't care enought to make an effort to improve multiplayer for Brazil. I find it hard to believe that they did not know from ME3 and DAI that we have problems connecting to NA/EU players.

    So, either they had the data and feedback from ME3 and DAI and didn't care enough to help their SA fanbase or they have no data and ignored the feedback which makes them incompetent.

    Either way, it's a 200 bucks preorder (a quarter of montlhy minimal wage for the country) with a part of the experience barely functional because they decided to have p2p MP. 


  • @CasperTheLich wrote:

    i'm not really into mass effect's multiplayer... mainly because it seems to be centered around punishing players who don't use micro-transactions. and in me3 galactic readiness was quite noticeable in single-player, but could only be affected in multiplayer... i just find that immersion breaking and unacceptable, and in andromeda that side of it has actually been improved, but it's still kind of there and a bit annoying.   

    ---edit

    the entire reason i was posting and i forgot, lol

    noting the paragraph i've written above, i still tryed to give MEA's multiplayer a try, however several disconnects from the lobby, and even trying to join a game or two, followed by a few crashes i decided i wouldn't humor this anymore, as i'm not all that interested to begin with.


    Punishing players for not using microtransactions? 🤔 I played for maybe 2 weeks and I already had every single character at the time and 90% of the weapons including ultra rares at least once. Been less than a month since release and I have the majority of everything but pretty much ultra rares maxed and a couple rares. I am only missing 3 weapons. I haven't spent a cent. 


  • @CasperTheLich wrote:

    i'm not really into mass effect's multiplayer... mainly because it seems to be centered around punishing players who don't use micro-transactions. and in me3 galactic readiness was quite noticeable in single-player, but could only be affected in multiplayer... i just find that immersion breaking and unacceptable, and in andromeda that side of it has actually been improved, but it's still kind of there and a bit annoying.   

    ---edit

    the entire reason i was posting and i forgot, lol

    noting the paragraph i've written above, i still tryed to give MEA's multiplayer a try, however several disconnects from the lobby, and even trying to join a game or two, followed by a few crashes i decided i wouldn't humor this anymore, as i'm not all that interested to begin with.


    I've played ME3 multiplayer since the sneak preview. Never spent a single penny on microtransactions. The currency you spend in the multiplayer store is earned by playing in multiplayer. It did have an option to pay in Bioware points, but it was only for those with more cash than patience. Completely unnecessary. Of course the Store Gods were capricious and petty creatures, and would often give me everything else other than what I was hoping to get out of a pack. It's less a direct purchase and more like a scratch off ticket with varying odds on certain results.

    That hasn't changed in MEA MP. You still earn in-game credit currency for missions in multiplayer, and you use it in the in-game store for a chance at better multiplayer goods (weapons, gear/boosters, character cards) - but permanent gear is a straight up use of mission funds earned by APEX strike teams/missions. The Store Gods seem a bit kinder now though for some things. There are only a couple ultra rare characters I'm missing. My common, uncommon and rare characters are at rank X. I've got some of the rarer weapons, but dislike most of them.

    Match connections still seem the same. On client hosting means that the connection of all the party members affects game play.

    EDIT: Edited a perfectly benign word that is apparently on the forum systems 'naughty word' list 🤭

  • BCFreeman1's avatar
    BCFreeman1
    8 years ago

    I say NO to peer to peer MP, why?  Because I'm on a CGNAT connection.  With p2p MP the game will render me as having a "Strict NAT" like with most Ubisoft multiplayer games, so I tend to stay away from them.

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