Anonymous
9 years agoCombat Skills Ammo
What's everyone's take on some combat skills having its own ammunition instead of just recast timers?
I don't actually remember if it was like this in prior Mass Effects. I normally played I thin...
@sirexodus84 wrote:
I don't actually remember if it was like this in prior Mass Effects.
Grenades and in later games heavy-weapon ammo was separate from normal weapons (cooldown/heatsinks).
Depending on which mass effect you are referring to. They change this every game.
ME1: No ammo necessary, can carry as many guns as you want(limited to 1 gun per category), but your guns will overheat.
ME2: No longer overheat, but you will need Ammo. You can only carry the type of guns permitted by your class. Limited weapon selection. Think the worst of the ME series in terms of availability of guns.
ME3: You can carry any type of weapon, but there is now a weight category. If it's too heavy there will be power recharge penalties. If you travel light then your power recharges faster. You will still have a limit to ammo and you will need. But instead of fixed weapon crates, you will need to pick spare ammo from the floor like loot. Your grenades are also limited (think max is 6).
There are exceptions to the above, think in the citadel dlc they brought back a Assault rifle(think its the lancer) that uses the overheat system. Also the particle rifle doesnt use ammo but it's a beam.