Constant crashing after Saren fight on Virmire(PC Trilogy Version) "Rendering Thread Exception"
Video card: Nvidea Geforce GTX 660
RAM: 32G DDR5
Processor: AMD FX - 8 Core Black Edition
OS: WIN 7
So my biggest problem right now is after the first "fight" with Saren on Virmire, during the cutscene, my game likes to CTD. Up to this point I have had only a few problems so far, the notorius Noveria black box bug(fixed with INI tweaking) and one other "Rendering Thread Exception", also fixed via INI tweaking, but besides that I haven't ran into anything that I haven't been to work around until now. Sadly I haven't been able to successfully take a screen of the error message after the crash(not really my top priority to figure out how to right now), but I will paste my most recent log report as of today.
[0.006] Log: Log file open, 01/06/14 16:23:14
[0.006] Init: BioWare Final Build Version: 1.2.20608.0
[0.007] Init: Command line:
[0.007] Init: Base directory: E:\Program Files (x86)\Origin Games\Mass Effect\Binaries\
[0.103] Init: CPU Page size=4096, Processors=8
[0.103] Init: High frequency timer resolution =3.037646 MHz
[0.103] Init: Memory total: Phys=1048575K Pagef=2097151K Virt=2097024K
[4.311] Log: Failed to load 'Material None.': Failed to find object 'Material None.'
[4.312] Log: Failed to load 'Material None.': Failed to find object 'Material None.'
[4.312] Log: Failed to load 'Material None.': Failed to find object 'Material None.'
[4.312] Log: Failed to load 'Material None.': Failed to find object 'Material None.'
[4.312] Log: Failed to load 'Material None.': Failed to find object 'Material None.'
[4.315] Log: Failed to load 'Material None.': Failed to find object 'Material None.'
[13.547] Init: Audio Driver: Headset Earphone (Afterglow Universal Wireless Gaming Headset) ({0.0.0.00000000}.{714def90-83a1-4318-8135-cc927028ae80})
[13.595] Init: Audio Device: Generic Software
[13.872] Init: 64 Free Sources, 2 Reserved
[14.935] Log: >>>>>>>>>>>>>> Initial startup: 14.94s <<<<<<<<<<<<<<<
[15.332] Log: Bio2DA.cpp::CheckedGetIntEntry(): Failed to read row(1902, isNum=0), column(4) in Bio2DA(Talent_TalentEffectLevels)
[15.332] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1918, isNum=0), column(4) in Bio2DA(Talent_TalentEffectLevels)
[53.294] Log: Failed to load 'BIOG_2DA_Vegas_Music_X': Can't find file 'BIOG_2DA_Vegas_Music_X'
[55.780] Log: Loading John00_21 on device Id 0...
[56.038] Log: *** WARNING - PATHS MAY NOT BE VALID ***
[56.528] BioChallengeScaling: UBioPawnBehavior::ScaleSecondaryAttributes: Warning! Attribute table could not be found! No scaling done for pawn 'BioPawn_7' with type 'human_male'.
[56.531] Warning: Warning, bio2daprop::SetProperty: Could not find property named m_aspect in class BioGameEffectAttributeString. Object=BioGameEffectAttributeString_0
[56.531] Warning: Warning, bio2daprop::SetProperty: Could not find property named m_modifier in class BioGameEffectAttributeString. Object=BioGameEffectAttributeString_0
[56.531] Warning: Warning, bio2daprop::SetProperty: Could not find property named m_aspect in class BioGameEffectAttributeString. Object=BioGameEffectAttributeString_2
[56.531] Warning: Warning, bio2daprop::SetProperty: Could not find property named m_modifier in class BioGameEffectAttributeString. Object=BioGameEffectAttributeString_2
[56.531] Warning: Warning, bio2daprop::SetProperty: Could not find property named m_aspect in class BioGameEffectAttributeString. Object=BioGameEffectAttributeString_4
[56.531] Warning: Warning, bio2daprop::SetProperty: Could not find property named m_modifier in class BioGameEffectAttributeString. Object=BioGameEffectAttributeString_4
[56.573] Log: Bio2DA.cpp::CheckedGetIntEntry(): Failed to read row(1902, isNum=0), column(4) in Bio2DA(Talent_TalentEffectLevels)
[56.573] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1918, isNum=0), column(4) in Bio2DA(Talent_TalentEffectLevels)
[56.902] BioChallengeScaling: UBioPawnBehavior::ScaleSecondaryAttributes: Warning! Attribute table could not be found! No scaling done for pawn 'BioPawn_8' with type 'hench_krogan'.
[56.923] Log: Bio2DA.cpp::CheckedGetIntEntry(): Failed to read row(197, isNum=0), column(10) in Bio2DA(Talent_TalentEffectLevels)
[57.175] BioChallengeScaling: UBioPawnBehavior::ScaleSecondaryAttributes: Warning! Attribute table could not be found! No scaling done for pawn 'BioPawn_9' with type 'hench_turian'.
[60.469] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1870, isNum=0), column(10) in Bio2DA(Talent_TalentEffectLevels)
[60.469] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1871, isNum=0), column(10) in Bio2DA(Talent_TalentEffectLevels)
[60.469] Log: Bio2DA.cpp::CheckedGetIntEntry(): Failed to read row(1872, isNum=0), column(10) in Bio2DA(Talent_TalentEffectLevels)
[60.469] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1873, isNum=0), column(10) in Bio2DA(Talent_TalentEffectLevels)
[60.469] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1874, isNum=0), column(10) in Bio2DA(Talent_TalentEffectLevels)
[60.469] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1875, isNum=0), column(10) in Bio2DA(Talent_TalentEffectLevels)
[60.469] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1876, isNum=0), column(10) in Bio2DA(Talent_TalentEffectLevels)
[60.469] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1877, isNum=0), column(10) in Bio2DA(Talent_TalentEffectLevels)
[60.469] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1879, isNum=0), column(10) in Bio2DA(Talent_TalentEffectLevels)
[60.469] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1880, isNum=0), column(10) in Bio2DA(Talent_TalentEffectLevels)
[60.469] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1881, isNum=0), column(10) in Bio2DA(Talent_TalentEffectLevels)
[60.469] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1882, isNum=0), column(10) in Bio2DA(Talent_TalentEffectLevels)
[60.469] Log: Bio2DA.cpp::CheckedGetFloatEntry(): Failed to read row(1883, isNum=0), column(10) in Bio2DA(Talent_TalentEffectLevels)
[60.469] Log: Bio2DA.cpp::CheckedGetIntEntry(): Failed to read row(1885, isNum=0), column(10) in Bio2DA(Talent_TalentEffectLevels)
[60.478] Warning: Warning, ABioSquadHoldMarker::SetBaseByTag - The base of BioSquadHoldMarker_0 has been reset to at run time. This should not happen in the final product because bases should be assigned when the map is built.
[60.478] Warning: Warning, ABioSquadHoldMarker::SetBaseByTag - The base of BioSquadHoldMarker_1 has been reset to at run time. This should not happen in the final product because bases should be assigned when the map is built.
[60.478] Warning: Warning, ABioSquadHoldMarker::SetBaseByTag - The base of BioSquadHoldMarker_2 has been reset to at run time. This should not happen in the final product because bases should be assigned when the map is built.
[60.478] Warning: Warning, ABioSquadHoldMarker::SetBaseByTag - The base of BioSquadHoldMarker_3 has been reset to at run time. This should not happen in the final product because bases should be assigned when the map is built.
[60.478] Warning: Warning, ABioSquadHoldMarker::SetBaseByTag - The base of BioSquadHoldMarker_4 has been reset to at run time. This should not happen in the final product because bases should be assigned when the map is built.
[60.480] Log: Bio2DA.cpp::CheckedGetIntEntry(): Failed to read row(-1, isNum=0), column🏈 in Bio2DA(Treasure_Tables_PlotItems)
[60.687] Log: Failed to preload initial sounds for matinee BIOA_JUG80_07_CIN.TheWorld:PersistentLevel.Main_Sequence.REF_ANIMCUTSCENE_JUG80_nukeactivation.InterpData_5
[60.687] Log: Failed to preload initial sounds for matinee BIOA_JUG80_07_CIN.TheWorld:PersistentLevel.Main_Sequence.REF_ANIMCUTSCENE_JUG80_NukeDetonation.InterpData_1
[60.687] Log: Failed to preload initial sounds for matinee BIOA_JUG80_07_CIN.TheWorld:PersistentLevel.Main_Sequence.REF_ANIMCUTSCENE_JUG80_Sarenentry.InterpData_4
[60.687] Log: Failed to preload initial sounds for matinee BIOA_JUG80_07_CIN.TheWorld:PersistentLevel.Main_Sequence.REF_ANIMCUTSCENE_JUG80_Warhead.InterpData_0
[60.687] Log: Failed to preload initial sounds for matinee BIOA_JUG80_07_CIN.TheWorld:PersistentLevel.Main_Sequence.REF_ANIMCUTSCENE_JUG80_Wounded.InterpData_8
[60.703] Log: Failed to preload initial sounds for matinee BIOA_JUG80_07_CIN.TheWorld:PersistentLevel.Main_Sequence.InterpData_0
[60.722] BioChallengeScaling: UBioPawnBehavior::ScaleSecondaryAttributes: Warning! Attribute table could not be found! No scaling done for pawn 'BioPawn_0' with type 'nor_hmm_crew3'.
[92.186] Warning: Warning, UBioGamePropertyManager::UnapplyGameProperty: The game property "BioGameProperty_2072" is assigned to group 21,but not registered with this container's collection of groups.
[92.186] Warning: Warning, UBioGamePropertyManager::UnapplyGameProperty: The game property "BioGameProperty_2074" is assigned to group 23,but not registered with this container's collection of groups.
[92.186] Warning: Warning, UBioGamePropertyManager::UnapplyGameProperty: The game property "BioGameProperty_2075" is assigned to group 24,but not registered with this container's collection of groups.
[128.932] Log: UBioSeqAct_CloneWeaponAppearance - Prop gun 'SkeletalMeshActor' is using its skeletal mesh also for its collision component, this is not supported, prop needs to be fixed in content.
[128.943] Warning: Warning, Entering a zone with no BioTriggerStream defined
[194.233] Warning: Warning, UBioGamePropertyManager::UnapplyGameProperty: The game property "BioGameProperty_2134" is assigned to group 21,but not registered with this container's collection of groups.
[194.233] Warning: Warning, UBioGamePropertyManager::UnapplyGameProperty: The game property "BioGameProperty_2135" is assigned to group 22,but not registered with this container's collection of groups.
[194.233] Warning: Warning, UBioGamePropertyManager::UnapplyGameProperty: The game property "BioGameProperty_2137" is assigned to group 24,but not registered with this container's collection of groups.
[203.993] Log: UBioSeqAct_CloneWeaponAppearance - Prop gun 'SkeletalMeshActor' is using its skeletal mesh also for its collision component, this is not supported, prop needs to be fixed in content.
[233.507] Critical: appError called:
[233.507] Critical: Attempting to load unused mip #0 for Texture2D BIOA_JUG_40_Outrun_T.JUG80_PlanetView
[233.507] Critical: Windows GetLastError: The operation completed successfully. (0)
[233.507] Critical: appError called:
[233.507] Critical: Rendering thread exception:
Attempting to load unused mip #0 for Texture2D BIOA_JUG_40_Outrun_T.JUG80_PlanetView
RaiseException() Address = 0x757dc41f (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
CxxThrowException() Address = 0x738e8e89 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.6195_none_d09154e044272b9a\MSVCR80.dll]
GMatrix2D::Swap() Address = 0x10da7b63 (filename not found) [in E:\Program Files (x86)\Origin Games\Mass Effect\Binaries\MassEffect.exe]
GMatrix2D::Swap() Address = 0x114f1ef1 (filename not found) [in E:\Program Files (x86)\Origin Games\Mass Effect\Binaries\MassEffect.exe]
GMatrix2D::Swap() Address = 0x10e8b1da (filename not found) [in E:\Program Files (x86)\Origin Games\Mass Effect\Binaries\MassEffect.exe]
GMatrix2D::Swap() Address = 0x10e93448 (filename not found) [in E:\Program Files (x86)\Origin Games\Mass Effect\Binaries\MassEffect.exe]
GMatrix2D::Swap() Address = 0x10e7dd8d (filename not found) [in E:\Program Files (x86)\Origin Games\Mass Effect\Binaries\MassEffect.exe]
GMatrix2D::Swap() Address = 0x10e7e508 (filename not found) [in E:\Program Files (x86)\Origin Games\Mass Effect\Binaries\MassEffect.exe]
GMatrix2D::Swap() Address = 0x10d91d1f (filename not found) [in E:\Program Files (x86)\Origin Games\Mass Effect\Binaries\MassEffect.exe]
RtlInitializeExceptionChain() Address = 0x77509f72 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll]
RtlInitializeExceptionChain() Address = 0x77509f45 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll]
RtlInitializeExceptionChain() Address = 0x77509f45 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll]
[233.507] Critical: Windows GetLastError: The operation completed successfully. (0)
Any help that I could get on this would be great, I've been wanting to replay the whole series for a long time now(never had a chance to pay through all three with finished saves before). Thank you for you time, whom ever may read this.
- Korvil.