Forum Discussion
@PandaTar wrote:
- Liam: nothing, he's useless. Kidding. Liam does the same job Drack can do, but regarding gears and augments. Differently from Drack though, Liam can accidentally destroy augments. But if he gets right, augments can have considerable improvements. He can also try diminishing bad effects of those Core Augments for chest armour. However, he could destroy them too.
Hahaha, thats genius. People would hate Liam even more if he destroys those precious fusion mods😃 . Poor kid, he gets enough hate even now and hes not doing anything just being himself...imagine him messing up your equipment.
As for Kallo...hes the pilot. He's flying the ship. As Gil would say 👿
I doubt Bioware would go into the "send your teammates for a mission" because lazy people would just sit back and keep sending the crew members for tasks they dont wanna do, like finding manifestos or little mouse and so on. Obviously i get your point, simple tasks but still. It'd make your life much easier of course but i dont think Bioware wanna go the way to let the AI solve the problems that otherwise would be your task.
On the other hand, the additional task for each crew member is a great idea. Drack could even combine certain weapon mods (barrel+extended magazine, hell yeah) but he would have some chance of rendering them useless during the progress if he duct tapes them together wrong. However that may would make your weapons waay to overpowered having 8 mods for 4 slots...soo maybe not. Just an idea.
@RoastPotato26 "It'd make your life much easier of course but i dont think Bioware wanna go the way to let the AI solve the problems that otherwise would be your task."
Umm...this one line makes me scratch my head, and reply.....SAM, hack this door for me.....SAM, look at this data and tell me where I need to go....SAM......
- ApprovedAnonymous8 years ago
@mcsupersport wrote:
@RoastPotato26 "It'd make your life much easier of course but i dont think Bioware wanna go the way to let the AI solve the problems that otherwise would be your task."
Umm...this one line makes me scratch my head, and reply.....SAM, hack this door for me.....SAM, look at this data and tell me where I need to go....SAM......
EDI existed in ME2 and 3 as well, helped you during the missions but it didnt mean she did it for you. Of course if she wouldnt be there it'd be much harder or impossible to do things but sending a teammate to do a task where you dont need to be, and still get the reward for it is different. That what i was talking about. Lets say you go to Havarl , but you send Jaal to scan some minerals on Eos that you missed, send Liam to scan the scavenger bodies on Elaaden and so on. By the time you finish what you are doing on Havarl your teammates may would finish those missions as well, making the additional tasks in the journal totally neglectable by the player as the AI could simply do it if not on the first then on the second or 3rd try.
- 8 years ago
@RoastPotato26 wrote:
@mcsupersport wrote:
@RoastPotato26 "It'd make your life much easier of course but i dont think Bioware wanna go the way to let the AI solve the problems that otherwise would be your task."
Umm...this one line makes me scratch my head, and reply.....SAM, hack this door for me.....SAM, look at this data and tell me where I need to go....SAM......
EDI existed in ME2 and 3 as well, helped you during the missions but it didnt mean she did it for you. Of course if she wouldnt be there it'd be much harder or impossible to do things but sending a teammate to do a task where you dont need to be, and still get the reward for it is different. That what i was talking about. Lets say you go to Havarl , but you send Jaal to scan some minerals on Eos that you missed, send Liam to scan the scavenger bodies on Elaaden and so on. By the time you finish what you are doing on Havarl your teammates may would finish those missions as well, making the additional tasks in the journal totally neglectable by the player as the AI could simply do it if not on the first then on the second or 3rd try.
Alternatively, you could have your squad do specialized strike team missions or even be able to attach to your strike teams to provide a one mission bonus, with each squadmate having a different bonus. I do like the idea of having some way to get out of the unmarked drive around in circles part of some quests.
- ApprovedAnonymous8 years ago
@fudgietroll wrote:
@RoastPotato26 wrote:
@mcsupersport wrote:
@RoastPotato26 "It'd make your life much easier of course but i dont think Bioware wanna go the way to let the AI solve the problems that otherwise would be your task."
Umm...this one line makes me scratch my head, and reply.....SAM, hack this door for me.....SAM, look at this data and tell me where I need to go....SAM......
EDI existed in ME2 and 3 as well, helped you during the missions but it didnt mean she did it for you. Of course if she wouldnt be there it'd be much harder or impossible to do things but sending a teammate to do a task where you dont need to be, and still get the reward for it is different. That what i was talking about. Lets say you go to Havarl , but you send Jaal to scan some minerals on Eos that you missed, send Liam to scan the scavenger bodies on Elaaden and so on. By the time you finish what you are doing on Havarl your teammates may would finish those missions as well, making the additional tasks in the journal totally neglectable by the player as the AI could simply do it if not on the first then on the second or 3rd try.
Alternatively, you could have your squad do specialized strike team missions or even be able to attach to your strike teams to provide a one mission bonus, with each squadmate having a different bonus. I do like the idea of having some way to get out of the unmarked drive around in circles part of some quests.
That makes more sense. I would support that one. Putting them to lead a certain strike team to boost their chance of success.